Character assignment and deaths

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Character assignment and deaths

Postby montseel » Mon Jan 30, 2012 7:14 pm

I've decided to post these questions in the forum in case they can be useful to someone else.

First of all, I'd like to know if optional characters can be assigned in any order or if I should follow the one stated in the instructions. Although I think that, in the end, there will be only six guests and myself, I've invited some people at the last minute to see if I can fill the game a bit more, and I was wondering if it's important to follow the order or it's just a recommendation.

Secondly, I suppose I should tell guests right from the beginning that they may be killed during the game but only from the moment when I say so; shouldn't I? The thing is that, if I don't tell them this at the beginning, then there is the risk that those guests who are able to kill (thanks to an object or an ability) might end up wasting their abilities or objects trying to kill people when in reality they can't. And the victim, after recovering, might then tell the others that X has tried to kill them, and what's the fun of that? Or am I missing something?

My last question is also related to deaths. When a guest is actually killed (after the host's announcement that people may die), in what ways can he/she use the "With my last dying breath" card? Because, as a player, what would naturally come to me if I was given this card is to shout out the name of my killer so that people would know the truth. I know that, in the case of poison, guests may only guess as to who poisoned them, but in this game there is the possibility of killing directly, so there is no way the victim would possibly miss who his/her murderer is. How should I deal with this?

Thank you in advance,

Montse
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Re: Character assignment and deaths

Postby mo » Mon Jan 30, 2012 10:33 pm

Hi Montse,

Thank you for posting these questions here! It'll be good to start gathering together some useful questions and answers for this game.

1) In some of our games the sequence of the optional characters is more important than it is in others, depending on how the plots are structured. In A Will to Murder, the sequence we give is preferable, because of the Lady Henrietta Crane case – if eg. Inspector Harris is added in before Atkins or Dr Barker, it's not possible for the Inspector to solve that case. But that isn't a complete disaster for the game – you would just need to be aware that that character wouldn't be able to achieve that particular goal. So I suppose the answer is that while the game will still work fine if you get a random selection of people present from the optional characters, you should preferably give Atkins tot he one who's most likely to attend: and so on.

2) Yes, that's right, that's what you should tell them. We have the rule like that specifically to reduce the amount of violence that might otherwise happen early in the game. It might still be worth attacking someone early on, because if you succeed and they are unconscious, you can take all their items from them. And, if you've used poison, they may not know who it was who was responsible. But in general we would expect people to save up their attacks for the final phase.

3) What you say is all true – naming their killer is a perfectly OK way for the player to use the WYLDB card, if that's what they want to do. Of course, as they're now dead, it can't really be considered legally binding evidence. And listeners won't know if it necessarily was the truth: they might be naming someone innocent, to get them into trouble. Or the surivors might agree to hush up this latest murder, if the murdered person was not liked. Or the victim might even feel that making some other dying remark, such as a pledge of undying love, is more important than accusing their killer. But basically you have to trust the players' own sense of what their characters would do in that situation. By the stage in the game that people are dying, they'll be enmeshed enough in the flow of it that they should be able to make the right decisions about what to say.
(Or, if you're really not sure about it, you could just not use the card: we don't always do so. The game works perfectly fine without it.)

I hope that all helps – do please come back with any more questions, these ones are very interesting and thoughtful!

best wishes,

Mo
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Re: Character assignment and deaths

Postby montseel » Fri Feb 03, 2012 2:21 pm

I just wanted to thank you, Mo, for your quick and long reply :). I hadn't thought that maybe the dead person could try to frame someone else for the murder, and in any case, if my guests take the dead person's accusation too seriously, I can always remind them that the person might not be telling the truth or may not really know the killer but just guessing. I have my party tomorrow so I'll let you know how it goes :).
montseel
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Re: Character assignment and deaths

Postby mo » Fri Feb 03, 2012 5:52 pm

Yes, that's the strength of it, you always have the power to redirect their speculation :-)

Good luck for the game, we hope everyone has a terrific time!

best wishes,

Mo
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