Category Archives: From our mailbag

Reunion with Death and Death in Venice – Kelly’s story

Kelly in Michigan has tried both Reunion with Death and Death in Venice, and has shared her story (and some great tips) with us.

“Thanks for making the online versions of the games! We tried both of them. I don’t think I am qualified to review Reunion With Death though. The first time around I was going through stuff and made a mess of it. The second time I tried to run it I had Zoom issues, a no-show with an important part that I then was trying to play, and one person left in the middle due to a work crisis… It had nothing to do with the game.

“So, when I saw Death In Venice, I figured we would give it another try.

“We played on Zoom. People would take turns speaking with other players for 5 mins at a time (I set a time limit in the breakout rooms). Since we had an odd number of people, the one left over would hang out with me, take a break, etc.

“I forwarded the information to the person who was making announcements on Facebook. They read it aloud. I also had it on a shared screen. I think this was the first time the announcements were all on schedule.

“We didn’t do our normal awards ceremony, but we did have a rousing debate at the end over who the killer was. It was a good time.

“Our hints

“Let your guests know that the game is a bit faster moving than it would be in real life. They should invest a little more time than usual in getting to know their roles pregame.

“Remind them to have a pen and paper handy to take notes. When we play in real life we always included them with our character packets.

“If players are going into private chats or break out rooms to talk, limit the time they are in there. We found five minutes ideal. It gives them enough time to chat, but it is short enough to keep the game moving. People spoke to different players multiple times if needed.

“Thanks for helping us maintain some level of sanity during these trying times. It has been a soul sucking few months, hopefully things will normalize. Our group can’t wait until we can safely get together and finally play Murder At Sea.”

Prizes Galore!

One of our customers, Kelly from Michigan, has told us of the numerous prizes she uses when she hosts our games. Except where noted, the awards are voted on by the players themselves and tallied at the end of the game.

“We usually try to get all the ballots in by mid-game, but since few obey, we accept them until we have votes tallied. You guys are right, it is a great way to wrap of the evening. People enjoy getting them, and the cost is minimal.”

The Reality is Murder - a Freeform Games murder mystery game

The Reality is Murder

Kelly does vary the awards depending on the games, but these are the awards that she told us about.

Best Dressed (“We used do best male and best female – now we are gender neutral and do the top three.”)

Best Acting (“Again we use do best male and best female, but we are gender neutral and do the top three.”)

Random Award (The person who added something to make the night more fun.)

Most Outrageous Player

Too nice to be a killer

Slimiest Suspect

Biggest Ham (Chosen by the photographer who they thought was the most fun when taking pictures.)

Best Accent

Biggest Badass (Used in A Speakeasy Murder.)

Best Dancer (“During Lei’d to Rest we had a mid-game hula contest.”)

Staff Awards: The party hosts chose winners for these two. You can use the most number of nominations from the other players across the other awards, or player who got the most points (see Keeping Score), or any other method you want.

Best Newbie

Best in Show!

Alternate Pickpocket rules

One of our customers, Rob from Canada, wrote to tell us about a variant for our pickpocket rules that he used.

Watch out – there’s a pickpocket about!

Here’s the text that he prepared for those with the pickpocket skill:

Your character has the Pickpocket ability. Your ability card shows what you can pickpocket and how many attempts you have during the game. Beware! Some characters have the ability to investigate pickpocket crimes, and even dispense justice if a crime is proven!

When you want to use your ability, you will need to do three things:

  1. Complete a Pickpocket Use slip.
  2. Place a sticker somewhere on your victim’s body.
  3. Show the host your ability card and give them the Pickpocket Use slip, telling them where on the target you placed the sticker (such as left shoulder, right heel, purse, etc.)

The host will seek out your target as soon as possible. If the sticker is no longer there, then you may have been discovered by your target or another character who saw you place the sticker. Other players have not been told what the sticker means, but you had better watch your back as they may become suspicious!

If the sticker is still there, the host will advise the target they’ve been pickpocketed and will search through their items, retrieving either the target item (if they have it) or some other random item. The host will then (as discreetly as possible) remove the sticker from the target and transfer the stolen item to you.

Stickers and Pickpocket Use slips will be found in your character envelope which you’ll get at the start of the game.

Rob is using our rules for Investigating Pickpocketing Crimes, which you can find here.

If this sounds slighting familiar, it’s because we talked (briefly) about using stickers for pickpocketing previously, back in 2014. But this is a much more detailed explanation of how that works.

Note: Depending on your players, you may need to consider whether using stickers needs their consent first. If so, then we recommend using our standard non-contact pickpocket rules.

Adding characters to Court in the Act

We were recently asked by Pam, one of our customers:

I’m getting ready to run Court in the Act in three weeks time. I was just sending out character assignments tonight, and realized I accidentally listed Sir Walter Raleigh twice in my list, so I have two different people down to play him! My cast list/assignments is full, and I already have Ginger Roberts assigned as a character.

I recall seeing somewhere that sometimes folks have made a role a ‘twin’ (two people play the same person), but before I go that route, I was just wondering if you happen to have any ‘extra’ characters floating around for this mystery that I can try out?! Or any other ideas you may have for me? Unfortunately I don’t have time to create an additional character role myself.

Our response:

It’s easy to make these kinds of casting slips! I’m sorry to say that we don’t have any more extra characters for Court in the Act, unfortunately — no-one has ever sent anything in for this particular game.

The simplest type of character to introduce at short notice would be another servant / lowly person — because it’s easier to explain the presence of someone like that than it is another important noble. They could be focused on information gathering / brokering — perhaps acting as an informal agent for one of the powers. Perhaps a secret Catholic? And some sort of interpersonal rivalry/affection/romance plotlines going on with Hobbs and Nagel? And they could maybe have information incriminating the murderer, as they are a little hard to identify at present.

Otherwise if you do decide to go down the ‘twin’ route (which means that the character’s are virtually identical in terms of goals and much of the background), that is of course very much in keeping with the Shakespearean theme — a twin Raleigh could be an interesting twist and cause a lot of fun.

Here are a few articles covering adding extra characters:

New extra characters for Court in the Act

We must have inspired Pam because then a couple of weeks later she sent us two additional characters for Court in the Act that she had written with her co-host Jeremy. We’ve now made them available for download when you buy the game files:

  • Carlos Santiago – Assistant to the Spanish Ambassador (M)
  • Syrino Foreal – Cardinal’s under-secretary (M)

Hollywood Lies – actual play!

So what does a Freeform Games murder mystery party really look like?

They’re hard to describe, and if you’ve not seen or played in one, they’re fairly hard to imagine.

So here’s a moment from Hollywood Lies, sent to us by Julie D’Augusta. In this scene, Jules Milton is being thrown out from the Post-Modern Freeform Movement (one of many plots in Hollywood Lies, and nothing to do with the main murder plot).

From our mailbox: twins

Recently we were asked a question about having two people play the same character. (It might have been a mixup, and by the sounds of it the game was oversubscribed.)

Our answer was that while it was tricky, it was doable – particularly with the character she had chosen.

What we recommended was to make the characters twins.

To do this:

  • Give each player the full character pack, and explain that they are twins. (They can have the same name badge if you like – you could say that they look so alike that people can’t tell them apart.)
  • Tell the twins that they can work together or not, as they prefer.
  • Announce that the characters are twins that at the beginning of the game so that everyone understands what’s going on.
  • Don’t make any other changes – so don’t double up on (say) items that they might be looking for. Instead they will both be searching for that same item, and it either of them finds it, that counts as a joint success in the goal if they are working together (or a success for one and a failure for the other if not!)

In sides with distinct sides, creating a twin can unbalance things, but in this case it didn’t matter.

If you like the idea of trying this, here are a few things to consider:

  • It should be sensible for the character to be a twin – so we wouldn’t recommend twinning a parent, or anyone in a romantic relationship, or the Captain of a ship. That wouldn’t make sense.
  • We wouldn’t recommend twinning the murderer (!).
  • They shouldn’t have any unique items.

And of course, we don’t recommend doing this unless you absolutely have to – use all the characters (and free extra characters) first!

Note – we’ve not tested this – let us know if you try it out!

From our mailbag: absent characters

I am preparing Hollywood Lies and I have 27 or 28 students coming to play. Many characters are supposed to interact with a certain person, but they are character number 29. Am I missing something?

Unfortunately, running the game with a few characters missing does result in gaps. This shouldn’t be a problem as everyone should have enough other contacts that the missing characters won’t impact on the game too much.

However, if you are concerned that your guests will want to talk to the missing character, then you can do what I do and tell your players (during the introduction) that if they want to contact any of the absent characters, they can simply talk to you.

To make this happen, you need to print out all the absent characters and bring them with you. You can either have them in envelopes, or in a folder. Then, when someone comes up to you and asks to speak with an “absent” character, you can quickly scan the character sheet and role-play that character.

What you have to watch, however, is players who then try to “cheat” by using the absent characters to achieve their goals instead of interacting with the players present. I try not to let players do this – it’s better for everyone if they are talking and negotiating with the other players rather than with the host.

(For other ideas about using the absent characters, see here and `.)