Category Archives: From our mailbag

From our mailbox: twins

Recently we were asked a question about having two people play the same character. (It might have been a mixup, and by the sounds of it the game was oversubscribed.)

Our answer was that while it was tricky, it was doable – particularly with the character she had chosen.

What we recommended was to make the characters twins.

To do this:

  • Give each player the full character pack, and explain that they are twins. (They can have the same name badge if you like – you could say that they look so alike that people can’t tell them apart.)
  • Tell the twins that they can work together or not, as they prefer.
  • Announce that the characters are twins that at the beginning of the game so that everyone understands what’s going on.
  • Don’t make any other changes – so don’t double up on (say) items that they might be looking for. Instead they will both be searching for that same item, and it either of them finds it, that counts as a joint success in the goal if they are working together (or a success for one and a failure for the other if not!)

In sides with distinct sides, creating a twin can unbalance things, but in this case it didn’t matter.

If you like the idea of trying this, here are a few things to consider:

  • It should be sensible for the character to be a twin – so we wouldn’t recommend twinning a parent, or anyone in a romantic relationship, or the Captain of a ship. That wouldn’t make sense.
  • We wouldn’t recommend twinning the murderer (!).
  • They shouldn’t have any unique items.

And of course, we don’t recommend doing this unless you absolutely have to – use all the characters (and free extra characters) first!

Note – we’ve not tested this – let us know if you try it out!

From our mailbag: absent characters

I am preparing Hollywood Lies and I have 27 or 28 students coming to play. Many characters are supposed to interact with a certain person, but they are character number 29. Am I missing something?

Unfortunately, running the game with a few characters missing does result in gaps. This shouldn’t be a problem as everyone should have enough other contacts that the missing characters won’t impact on the game too much.

However, if you are concerned that your guests will want to talk to the missing character, then you can do what I do and tell your players (during the introduction) that if they want to contact any of the absent characters, they can simply talk to you.

To make this happen, you need to print out all the absent characters and bring them with you. You can either have them in envelopes, or in a folder. Then, when someone comes up to you and asks to speak with an “absent” character, you can quickly scan the character sheet and role-play that character.

What you have to watch, however, is players who then try to “cheat” by using the absent characters to achieve their goals instead of interacting with the players present. I try not to let players do this – it’s better for everyone if they are talking and negotiating with the other players rather than with the host.

(For other ideas about using the absent characters, see here and `.)