Category Archives: Lockdown stories

Kumospace tips

In our last post, Mark R told us about Kumospace, a spacial chat app he used to host Death in Venice.

So I thought I’d try it out and successfully ran Reunion with Death using Kumospace.

Reunion with Death on Kumospace – the pop-out map showing the whole floor is on the right

So here are my tips for using Kumospace:

  • Names: Ask everyone to change their name to the character’s name. You have to do that at the account level—you can’t have a name just for that session.
  • Rooms: Set up a room for the briefing and debriefing. Rooms mean that everyone in the room can hear each other—so you don’t need to be really close. I didn’t do that (rooms had only just been introduced, and I didn’t have time to work out how to set them up), and as a result, when we had the debrief everyone was piled on top of each other.
  • Announcements: For Reunion with Death’s game announcements, I copy-and-pasted them into the global chat window and then used the broadcast function to let everyone know that the information was there. (The chat gives a little bleep, but it’s easily missed if you’re busy roleplaying.)
  • Timetable: It’s hard to read the room in an online game—and I found Kumospace harder than Discord. So while I will sometimes vary the timings in a live space depending on how the game feels like it’s going, this time I stuck closely to the timetable and that worked fine.
  • Out of character area: I set up an out-of-character area that we all met in first so everyone could get used to Kumospace. (I used one of the templates—the beach. You can use anything.)

Pre-game instructions

I was sure nobody had tried Kumospace, so I sent the following pre-game instructions the day before the game.

If you’re new to Kumospace, here are some tips:

  • Please change your name to your character name (you’ll need to do this at your account level.)
  • There’s a chat function in the bottom left of the screen—I’ll use this to share game announcements.
  • The pop-out button enlarges your video and whoever you’re talking to so you can see them better.
  • The map button (rh side of the screen) shows the whole floor and where everyone is.
  • Try the “double-click to move” setting if you accidentally move around the room.
  • Some of the scenery is interactive—you can have your avatar drinking wine/coffee and eating. Have fun with them—they do not affect the game.

I’ve set up an out-of-character area (a beach setting from one of the templates) which we’ll start with. Once everyone has logged in I’ll do a brief introduction and then we’ll move to the game space, “The Hotel”. (You change floors by going back to the lobby and then choosing your new floor.)

For game abilities, you’ll have to read them out to whoever you are playing them on (and they will have to read out their Secret or Clue or whatever). I trust you not to cheat.

I’ll be wandering around, listening and occasionally making announcements. If you need me, we can either find a quiet spot somewhere or pop back to the OOC area.

Items, money, pickpocketing and combat

Like Zoom and Discord, you need to have a way to manage items, money, pickpocketing and combat if you’re running an online game with those features. Reunion with Death was designed to be run online, so it has none of those features, so I didn’t have to worry about that.

We have some thoughts on managing this in this post on our blog.

Player view

Overall feedback from players was that they liked Kumospace and it felt more natural than Zoom or Discord. The one complaint was that videos could be smaller than you get with Zoom or Discord. But they’d be happy to use Kumospace again.

Additional Way out West character and Zoom tips


We have received a great story from Rosie about her Way out West Zoom party.

Way out West on Zoom

I ran Way out West via zoom for a group of old school friends last weekend and it was so much fun! The players said it was one of the best evenings they’ve had all year.

I wrote one extra character. My husband played it and said it worked really well- in fact he got quite a few murder accusations (is that a mark of success?!)

(I wrote the character so that it could be played by male or female as I’ve noticed there seem to be fewer female parts in the murder mysteries I’ve seen- but then saw you’d given the stable hand a name already so he is Pete.)

Zoom worked pretty well as a medium, I only have the basic account so we had to restart the call every 40 minutes which wasn’t as annoying as it sounded as the game broke fairly neatly into 40 min chunks. A word of advice to others to check out their breakout room settings- they need to tick the box to allow players to exit breakout rooms themselves!

Thanks for a lovely evening.

You can now download Rose’s extra character, stable hand Jay Sidwell, with the other extra characters in the same place you download the main files.

Her note about gender balance is interesting – we try to be even in the genders across our games and include a good number of genderless characters to keep things flexible, obviously we can always do better.

In fact originally her character, the stable hand, was male. That’s because the stable hand, Pete, is mentioned once in Way out West – they’re the poor soul who finds Zeke’s body. So we’ve changed Pete to Jay and made them genderless.

Way out West now has three extra characters, and you can see the full list of extra character for all our games here.

Playing The Food is to Die For using Gather.town

Gather.town is a map-based virtual space where users can walk around a map and engage in video conversation based on their proximity to one another.

Although we’ve not tried it, it’s another option if you want to run a murder mystery game online.

The Food is to Die For

gather.town map for The Food is to Die For
The restaurant

Gather.town uses a map, and while several are provided none of them are ideally suited for our games.

However, one of our fabulous customers create a gather.town map for The Food is to Die For and has shared it with us.

Hosting and Playing Death in Venice

Last weekend I hosted and played Death in Venice, using Discord for video chat.

When Mo wrote Death in Venice earlier in the year I deliberately kept away from it because I wanted to play and host simultaneously.

Normally our games don’t allow us to do that – the host needs to know too much about what’s going on, but as the games we’ve written for online video chat are simpler (there are no items or money to be managed, and no fighting), we’ve included a version of the instructions that lets the host be the player.

So that’s what I did. (I had planned to do this earlier in the year, but other events interfered… 2020 has not been an easy year!)

Differences in the two versions

When you purchase Death in Venice (and also Reunion with Death) you are given the option to download a “standard” version (like all our games) or a “Host as Player” version.

The differences are all in the instructions for hosts document (of which there are two versions – one if you are hosting as normal, and one if the host is playing). The “host as player” instructions differ as follows:

  • Casting table removes any plot information – such as who the murderer is, and other dark secrets.
  • The details of the murder and other sub-plots are omitted.

The only place where the murderer is revealed is in that character’s booklet, and also in the murder solution.

So to start with you should only read the instructions, the game background, and the quick reference sheet. Don’t read anything else!

Organising and Casting

I recruited players from the Facebook UK-Freeforms group (filled with enthusiasts who enjoy games like the ones we publish) and created a Facebook Messenger group for early game discussion.

I created a Google Form for casting, and asked each player to choose which three players they liked the sound of best, based on the information from the cast list. (I also had a “I’m happy to play anyone” option.)

I cast myself last, as I didn’t mind who I played. As it happens, I ended up with one of the optional characters. I didn’t do that deliberately, but I would do that again—I didn’t read my character until the day, and that meant that I could step in if we had a last-minute cancellation. (We did have such a cancellation, but I found a player from the waitlist instead.)

When I sent out the character booklets I stressed to everyone that I couldn’t answer plot or character questions as I hadn’t read anything. (I could answer logistics questions though!)

Discord

I set up a Discord sever for Death in Venice, as it worked well when I hosted The Karma Club. I set up individual channels labelled “Casanova #1” and “Casanova #2” so the players could have private chats. (I’ve described how to use Discord here.)

Death in Venice Discord server

We did have a few minor technical problems, but they were resolved either by closing Discord and restarting, or just waiting for Discord to resolve the problem itself.

I asked everyone to change their name on Discord to their character name – mine was Cruz Vicente (Steve, he).

On the day

I told everyone that I would be joining Discord 30 minutes before the start of the game. That gave us time to sort out a couple of technical difficulties, and some players changed into costume. (My costume was just a hat.)

As part of my initial announcements, I covered all the items that I had sent out with the character booklets (playing time, the fact that I couldn’t answer plot questions, how abilities would work, and so on). When I ran The Karma Club I had forgotten to do this, and I think this game ran a lot smoother because I went over the logistics again.

I stuck to the timetable in the game – we started playing at 2pm and finished at 4:30pm. Because I’d clarified that we were finishing at 4:30pm, I found that at the end of the game everyone returned to the main game “common room” with no prompting, so that worked well.

For announcements, I had them in a folder on my laptop. (They’re provided as graphics files.) I messaged them directly to the player who needed to read them out. Shortly after that I posted each announcement into the announcements channel on Discord so that if anyone wanted to go back and read them they could.

For abilities, Secrets and Clues, everyone had printed them out and we just showed them up to our webcams. That worked fine.

How was playing and hosting?

Playing and hosting worked fine. I was worried that I would get carried away by playing, so I set a countdown timer on my phone for each announcement. That gave me a reminder for each announcement so I didn’t forget them. (I should probably do the same when I’m hosting a game normally—they can be hectic.)

I achieved most of my goals, I had a good time, and between us we identified the murderer.

I think that given the choice I would rather either play or host rather than play and host, but it was definitely an interesting experience.

My Tips for Running and Hosting

So here are my tips for running and hosting our online murder mystery parties. They apply to both Death in Venice and Reunion with Death.

  • 30 minutes: Be online 30 minutes in advance to settle everyone in and help fix any technical difficulties.
  • Stick to the timetable: Stick to the timetable in the game, and let everyone know when you expect to end the game.
  • Go over the logistics again: Go over the logistics again—not everyone will remember them.
  • Cast yourself as an optional character: As an optional character you have the chance of taking a core character if one of them drops at the last minute.

Lord and Lady Westing’s Will – online!

Lord and Lady Westing’s Will is one of our more challenging murder mystery games to run online. The game is set in an English country house with numerous private bedrooms to sneak into.

Our rules for searching the rooms involve talking to the host (because you probably don’t have an English country house of your own to run the game in).

Different locations in Lord and Lady Westing’s Will

Online this can become complicated.

Online locations

One problem we have had in creating locations using Zoom or Discord is that when players want to do something in that location (such as hide an item), they move themselves to that location to do that. After all, that’s what they’d do in real life.

But we want them to interact with the host, so that the host knows what’s going on. And the host may be somewhere else.

Ryan, one of our customers, ran Lord and Lady Westing’s Will using Discord and here’s his story about he set up and used locations.

Ryan’s story

Ryan discussed with us his ideas, and one that caught our attention was this:

“I realized that in Discord, I can make certain channels visible and accessible only to certain roles in the channel, so I was planning to have all the upstairs private rooms hidden to everyone except to me, and then create a small channel called “Stairs”.

“If I saw anyone go into the “Stairs” room, I’d go in and ask them which room they’d want to access, and then move them myself into the channel corresponding to that room (which again they normally can’t see, but once I move them into it they can see it). That way no one else could see them in the channel, it would just seem like they had disappeared for the time being.”

He then reported back after his party:

“The party turned out great! I had a voice channel for each of the rooms on the ground floor, and then a Quiet Corner that only two people could go into for more secretive discussion.

“I also had the Stairs, which only 1 person could fit into at a time, leading to hidden upstairs rooms (which I would drag the guests into after they told me where to go).

“I was the only host, so it got a bit hectic towards the end of the game and adding someone else to help out with items or moving people around would have been be nice. Besides that, I feel like the private rooms had their ups and downs. It gave a sense of privacy to what you were doing. If lots of people were upstairs, the ones downstairs would notice because half of the people were missing from the voice channels.

“That led to some curious individuals going upstairs to specifically find out who was in what room. At first I was apprehensive because just easily letting a guest find someone who took the time to hide in a bedroom sounded lame for the Guest #1 searching the room, but in the end I winged it and told the Guest #2 that they had to spend some time “looking” for Guest #1 (usually like 3 minutes). That felt fairer, but I feel like there’s a better way I could’ve handled it.

“I’m definitely going to run another game soon. Thanks again for all the advice!”

Small spaces

We like creating small spaces in Discord – it’s something we’ll try in future as well.

If you’ve run a game online, we would love to hear about it.

Reunion with Death and Death in Venice – Kelly’s story

Kelly in Michigan has tried both Reunion with Death and Death in Venice, and has shared her story (and some great tips) with us.

“Thanks for making the online versions of the games! We tried both of them. I don’t think I am qualified to review Reunion With Death though. The first time around I was going through stuff and made a mess of it. The second time I tried to run it I had Zoom issues, a no-show with an important part that I then was trying to play, and one person left in the middle due to a work crisis… It had nothing to do with the game.

“So, when I saw Death In Venice, I figured we would give it another try.

“We played on Zoom. People would take turns speaking with other players for 5 mins at a time (I set a time limit in the breakout rooms). Since we had an odd number of people, the one left over would hang out with me, take a break, etc.

“I forwarded the information to the person who was making announcements on Facebook. They read it aloud. I also had it on a shared screen. I think this was the first time the announcements were all on schedule.

“We didn’t do our normal awards ceremony, but we did have a rousing debate at the end over who the killer was. It was a good time.

“Our hints

“Let your guests know that the game is a bit faster moving than it would be in real life. They should invest a little more time than usual in getting to know their roles pregame.

“Remind them to have a pen and paper handy to take notes. When we play in real life we always included them with our character packets.

“If players are going into private chats or break out rooms to talk, limit the time they are in there. We found five minutes ideal. It gives them enough time to chat, but it is short enough to keep the game moving. People spoke to different players multiple times if needed.

“Thanks for helping us maintain some level of sanity during these trying times. It has been a soul sucking few months, hopefully things will normalize. Our group can’t wait until we can safely get together and finally play Murder At Sea.”

Tips for hosting our games online

Note: We now include a guide for online play with all of our murder mystery games. That guide was largely based on these tips, although there’s a little more detail here. 

Last weekend we hosted The Karma Club for 14 players online, and combined with our experiences of Reunion With Death and Death in Venice, I thought I’d share a few tips for hosting our games online.

The Karma Club online – using Discord

Four key aspects

The four key aspects of an online game:

  • Setting it up – making sure everything works before you start hosting
  • Video chat – which video chat system you use
  • Announcements – you will need to make announcements
  • Game mechanics – how you will deal with items, abilities, combat, locations and so on.

I’ll discuss each in turn below.

Setting your party up

In many ways, preparing for an online party is much the same as for a regular party. You still need to send out invitations, check that everyone is attending, cast your game and so on. However there are also a few differences…

Most of the differences are around deciding on which video chat to use and how you are going to manage announcements or items, and I’ll cover those below.

For The Karma Club, I was inspired by one of our customers who ran Murder at Sea. They had set up a website for their online party, with links to the Zoom rooms, Google Hangouts and to their character folders. I did the same and built a Karma Club website using Google Sites (which is free and easy to use). I included the game details, links to the character folders, and details of how the game would work.

The Karma Club website

(I originally had links to the game rooms, which I set up using Jitsi. But that didn’t work – more on that below.)

There’s no reason you can’t set up a website for your regular parties of course. (If you’ve already done that and would be happy to share, we’d love to see your websites! Click here to tell us about them.)

Video Chat

There are lots of different video chat systems now available, but whichever you choose it needs three key features:

  • It needs to be able to cope with the number of players and GMs in one room (mainly for the briefing and debriefing). Some systems (eg Google Hangouts) have a maximum size of 10.
  • You need lots of smaller rooms (or channels) for people to talk in small groups.
  • It needs to allow people to be present for about three hours. (Most do – but the free version of Zoom only allows group calls for 40 minutes max.)

I don’t have experience of many video chat systems, but I’m going to cover a few of the more well-known systems.

Zoom is one of the most popular video chat apps. The basic plan is free, and you can host up to 100 participants, which is more than enough. You can also create breakout rooms for everyone. The downsides of Zoom are that the meeting host has to move people in and out of the breakout rooms, and that the free plan only allows groups to chat for 40 minutes (but you can rejoin).

Google Hangouts is really easy to use and doesn’t require any special software. However, it only allows 10 people at most, and while you can create separate hangouts, you can’t easily see who is in them. (But that’s not that different from playing in real life…) Hangouts’ biggest flaw is not knowing how long Google will continue supporting it, particularly now that they are promoting Google Meet (which I’ve not used).

Jitsi is a free alternative to Google Hangouts, but will manage bigger groups. However, I have found it to be very unreliable – I had planned to use it for The Karma Club, but it was so unstable we moved to Discord instead.

Discord is the system I would recommend – providing you have access to someone who can set up an area for you to play in. Discord has been used by gamers for years for voice chat while they play online – it’s stable and doesn’t use much bandwidth. But it has a fairly steep learning curve if you are setting up a server (it’s a much simpler if you’re just using it to play a game). Discord allows for lots of sub-rooms, and players can move themselves from room to room. (Click here for our tips for setting up a Discord server.)

Video chat tips:

  • If possible, arrange a test beforehand to make sure it works with everyone at the same time. Be prepared to change if things don’t go according to plan.
  • Give your rooms/channels appropriate names. But don’t use in-game locations, if they are used as part of the game. For example, in The Karma Club I had set up a video chat space as “Bob’s Room.” My thinking was that Bob could use that for a private chat. But if players then wanted to hide something in Bob’s room then they’d instinctively go there to do that (and that was a problem if I wasn’t there to supervise). So next time I will use different names (or locations completely unrelated to key game locations) so that people can say “Let’s go to the Purple Room” and if someone needs to hide something in Bob’s room, they know to talk to me.
  • If your video chat system allows it, get everyone to change their screen name to their character name as that will make it easier for everyone to find each other.
  • Set up an “out of character” room for everyone to congregate in before the game and where you will deliver the briefing and debriefing.
  • If you’re suffering from lag issues it may be due to your computer rather than the chat server or your broadband speed. Try closing other apps (that may be causing conflicts), update your drivers or even reinstall the software. I also know someone who when they checked their Task Manager found that they had 5 instances of Discord running – which won’t have helped!

Announcements

One of the downsides of online play is that it can be hard to make announcements during the game. For example, most of our games have announcements at various times such as clues to the murder and so on.

How do you make those if everyone is in their own video chat?

Some ideas:

  • Some systems (such as Discord) allow you to send updates and messages to all the players. This is probably the simplest way.
  • If you’ve got a small game and you’re using something like Google Hangouts, it’s quite easy to drop into each chat and paste the announcement into the chat window.
  • For The Karma Club, I had set up a Facebook event page so that I could post updates as the game approached and for announcements during the game. There were two problems with this idea: First, not everyone was on Facebook. Second, not everyone saw their notifications – so if you’re going to do this make sure everyone has their notifications enabled for the event.

Rules briefing: Don’t forget to do a full rules briefing at the start, including how things like abilities and items and locations will work online. Even though you’ve probably explained in advance how these things will work, you can guarantee that someone hasn’t read that or has forgotten what you told them.

Ending the party: When I am running a live game I will often decide when to end the game based on the energy in the room. When the energy is high (lots of people whispering in corners) then I know the game is going well. As players start to achieve their goals and run out of plots the room will start to get quieter.

That’s obviously much harder to do online and for The Karma Club I just used our game timetable.

Game mechanics

Our games include special abilities, items that move from character to character and (occasionally) specific game locations. We’ve designed the games to be played face-to-face, and these aspects of our games need some thinking about when playing online.

You might want a second host to help run the abilities and items (Mo helped me with The Karma Club.)

(Our two online games, Death in Venice and Reunion with Death specifically don’t include items, money or locations so that they are easy to play online.)

Abilities: For The Karma Club, and our online games, we recommend that players print out their abilities, Secret and Clue. That way they can hold them up to their webcam when either they need to use an ability or reveal their Secret/Clue.

For those who don’t have a printer at home, then trust works equally well. (Or you could have the character booklet on your phone/tablet and hold that up.)

Items and money: For The Karma Club I used the Windows Snipping Tool to turn all the items and money into graphical png files. I named each file the item name, plus a unique number (“notepad-72.png” and “USD100-23.png”). The unique number was because some of the files had duplicated names (particularly the money).

Money png files – note the unique number in the filename.

I set up Google Drive folders for each character, and into those put their character sheet and their items and money. The players had access to their own folders, but no others. If they wanted to give an item or some money to another player, they sent me a message and I moved the files from one folder to another.

Tips

  • Make sure you move the files, don’t just copy them!
  • Keep a complete set of the files you’ve created in a spare folder that only you can see, just in case something goes wrong!

You can also do this with Dropbox or OneDrive or whichever cloud storage works best for you.

You could also do this with a spreadsheet to track items and money.

Locations: Very few of our games use specific locations, but for those that do then it’s generally best if players speak to the host when they want to access a specific location.

And as I mentioned above, be careful naming your video chat rooms. It’s very tempting to give them “realistic” names to give your players a sense of moving around the physical space, but that can create confusion if the players think that that’s also where they interact with the locations.

Another option for locations is to create a folder for each (using Google Drive/Dropbox/OneDrive/etc as above) and put a description of the location in each folder (in a Word file or similar). Then players can go into those folders to “visit” the locations. If there are items there they can be in the folder and they can then take those items themselves, without needing a host to manage. (I know of a group who did this, but I worry about players accidentally deleting or duplicating something, so I didn’t do that for The Karma Club.)

Online games in summary

I’m pleasantly surprised at how well our games work online. While they’ll never fully replace the experience of playing face-to-face, I expect that the advantages (no need to travel, you can play with people from different time zones) mean that even after this crisis has passed they will still be played now and again.

We’re always interested in hearing about your stories – so if you successfully run one of our games online or face-to-face, please let us know!

And now hosts can play too!

We occasionally receive criticism about the role of the host: some people want to be able to host a murder mystery game and play it at the same time.

While we’ve written before about hosting and playing our games, it’s not always satisfactory because of what the host needs to know and manage.

But that changes with Death in Venice and Reunion with Death.

Designed for lockdown play using video chat, neither of these games include tricky rules (such as combat or pickpocketing) that require a separate host.

So now the host can play!

We’ve created a separate pack for hosts to download if they want to play our game as well as running it. That’s to keep everything separate, to minimise the risk that the host reads a key piece of information.

(So that’s like Way out West, which includes a self-contained kid-friendly version.)

So you can either host the game separately (as with our other games) or as a player. It’s up to you.

A caveat

The main downside that we can see of hosting and playing is that casting becomes a little trickier. If the host is playing they have less control over who plays which character.

We’ve provided some casting hints about each character – but obviously you don’t get as much depth as you do when you can read the characters themselves.

And as host you might even end up as the murderer! (If as host you don’t want to be the murderer, you can drop us a line and we’ll suggest a different role for you.)

We want to hear your stories!

If you try this out, please let us know how you get on. You can contact us either via Facebook or via our contact page.

Death in Venice – an online murder mystery for lockdown

We’ve just released another game specifically designed to be played online during this unprecedented lockdown – Death in Venice.

Death in Venice is for 5-9 players (and one host) and is again designed to be played using video chat (Zoom, Hangouts, or whatever your favourite is).

Last night at the glamorous Venice Film Festival, controversial award-winning director Clay McFarland was dead in front of St Mark’s Cathedral – hacked to death with a meat cleaver.

Clay’s movie, Never Look Back, won the festival’s prestigious Golden Lion award last night. After the post-awards party, the cast and crew and their guests returned to the Casanova, the luxury yacht they are using for the festival. All except Clay, who remained behind – and who never returned.

Everyone now is confined to their cabins aboard the Casanova, while the police start their investigation. The only way they can communicate is online.

As cathedral bells toll out across the ancient city, on board the Casanova a frothy ferment of vineyards, memoirs, gossip, jealousy, and movie-set punch-ups will come to the boil.

Charge your glasses, put on your designer sunglasses, and and join the cast and crew of Never Look Back as they try to solve the mystery of death in Venice!

Learn more about Death in Venice here.

A Heroic Death in Lockdown

A Heroic Death is one of our more complex games in terms of moving parts – it has superpowers and hidden identities and specific locations. So we never thought it would be a candidate for online play during coronavirus lockdown.

How wrong we were!

Eve Bennett successfully ran A Heroic Death with her friends spread across three cities, two in France and one in the UK (and with seven different nationalities, so a real international mix).

Technical stuff – Zoom, Slack and a dedicated app

Here’s Eve:

“Similarly to what someone described in a previous blog of yours, we used Zoom, but we used the breakout rooms function to represent the different rooms in the superheroes’ base (according to the plan provided with the game).

“So players could go to different rooms to have private conversations. For the items and abilities, my partner (who’s handily a software engineer) created an app that functioned as a virtual wallet for each player (see photo).

Virtual wallet

“We also set up a private channel on Slack (see example below) for each player with them and us, the two hosts, which they used to tell us when they wanted to move to a different room or use an item or ability or get stuff from, or leave stuff in, one of the bedrooms.

Here’s the document that we sent to the players to explain all the virtual game mechanics in full.” (Note – this is an MS Word document that will download if you click on it.)

I believe that Zoom’s breakout rooms function is only available with the paid version – but if you are technically minded there are other options such as Discord.

So how did it go?

“It was a really great evening and everyone has been telling us how much they loved it and how it was the most fun they’d had in weeks.

“However, it was pretty hectic for us hosts, even with two of us! It’s a shame that the players had to rely on us to move them to different rooms as it was hard to keep on top of that as well as the items, abilities, hangover cures, etc. But we managed, more or less!”

Eve did later say that if she were doing it again she would set the game space up using lots of Google Hangouts (as Peal described previously) as using Zoom meant that the hosts had to move everyone in and out of the breakout rooms.

“In this photo you can see all the participants. You can probably guess who’s who, but just in case, from left to right…

  • Top row: Hosts 1 & 2 (we went for a Red Dwarf reference as the Host is supposed to be a hologram!), Miguel (in his cleaning supplies cupboard), InvisoGirl.
  • Second row: Shaman, Puss, Bloody Mary (actual bloody mary made with passata as she couldn’t find tomato juice not pictured), Ice Queen.
  • Third row: Masked Crusader, WhizzoGirl (who kept styling her hair and reapplying makeup throughout), Doctor Robot (Head and) Neck, S.
  • Bottom row: The Russian, Captain Amazing! (underpants over tights not pictured, but we did catch a glimpse at one point!).

“I’d told everyone not to worry too much about costumes, but as you can see they made an amazing effort in the circumstances!

“So thank you very much to all at Freeform Games for keeping us thoroughly entertained for an evening (and longer in the case of us hosts)!”