Monthly Archives: October 2013

A look back at Death on the Gambia

Death on the Gambia is our oldest game. I wrote it in the mid-90s, before Freeform Games came into being. I can’t exactly remember where the idea for Death on the Gambia came from, but I remember that I created it after I played a massive freeform called Home of the Bold in 1992.

 

Death on the Gambia

Death on the Gambia – our first murder mystery game

Although Home of the Bold was set in a fantasy world, I realised that if you stripped out the geekiness one could create a game that would both be fun to play and appeal to normal people. And that’s what I set out to do with Death on the Gambia, and in 2001 Mo and I started Freeform Games.

The name is obviously similar to Agatha Christie’s Death on the Nile, but that’s the only resemblance. I decided to set Death on the Gambia in pre-war 1939 so that I could add lots of international spies, an Indiana Jones character and so on.

Death on the Gambia has changed over the years, as our approach to our murder mystery games has changed:

  • The original combat system was much too complicated, and required the players to track “wounds”. If I remember correctly, Mo suggested simplifying it and we threw out the wounds.

  • Death on the Gambia originally had epilogues, which were used as part of the debriefing. At the end of the game each player would decide whether they had been successful or not (it was up to them to judge) and based on that they received either a “success” or a “failure” epilogue card, which they would then read out. (Epilogues made it into our second game, Curse of the Pharaoh, but no others. They were too hard to make interesting without being overly repetitive.)

  • Originally, ability cards all came as separate cards – and some of our older games are still formatted this way. They also tended to vary per character, with the result that some characters ended up a bit overpowered. Since then we’ve standardised on three abilities per character.

  • The host originally played the Captain of the Christabel, which didn’t really work out as we discovered that we needed a more neutral character for our games. (The game still contains tips for being both the host and playing the Captain.)

So that’s the story of Death on the Gambia.

Steve Hatherley

What we’re working on right now

Here’s what we’re working on right now.

We’re adding our games to Amazon and you can see them here. We’ve started with amazon.co.uk, and to celebrate we’ve knocked 20% off the price until the end of October. It hasn’t been plain sailing, and Mo has been wrestling with getting everything lined up properly. Once we’ve got amazon.co.uk sorted (and with it amazon.de and amazon.fr) then we’ll get amazon.com going. Update – actually, we’ve had to take everything down from Amazon, alas.

The Speakeasy Slaughter, our upcoming 1920’s Prohibition game for 15 to 32 guests, is making progress. Our playtest in London didn’t happen in September as originally planned, but we’re still hoping to get another playtest in later this year. We’ve provided a wealth of comments that author Becky Channon (who previously wrote A Heroic Death) is working on. Expect to see The Speakeasy Slaughter some time in 2014.

Following hard on the heels of The Speakeasy Slaughter is Death on the Rocks, by Jessica Andrews, and is just entering its first playtest.

All at Sea

All at Sea

Steve is revising All at Sea, one of our older games. We’re making cosmetic changes to bring it up to our current standards (so character booklets for everyone) and tweaking a few of the characters to make them more fun to play.

And after this? We’ve got plenty more to keep us busy!

Steve Hatherley