Tag Archives: Casino Fatale

Freeform Games’ review of 2023

2023 was Freeform Games’ most successful year in sales since we started in 2001. Growth has continued strongly since the end of the pandemic, and our sales have finally beaten our pre-pandemic best.

We’ve been doing these reviews since 2013 – you can read them here.

Best-selling games

Our best-selling games for 2023 were Way out West, A Speakeasy Murder, and Casino Fatale.
These three, along with Murder on the Istanbul Express and A Will to Murder, are consistently our best-selling games.

As for our French and German partners:

FranceMurder’s bestsellers were Réunion Mortelle (Reunion with Death), Istanbul Express (Murder on the Istanbul Express), and Mort à Venise (Death in Venice)

Die Besten Familienspiel’s bestsellers were Mord in der Flüsterkneipe (A Speakeasy Murder), Hollywoods Lügen (Hollywood Lies), and Eiskalte Geschäfte (Snow Business)

Neither partner has our entire range of games, but it’s striking how little overlap exists between them (and us). Our perennial bestseller, Way out West, doesn’t feature at all – but most of our customers are American, so I guess that’s not surprising.

New and updated murder mystery games

We published two games in 2023: The Roswell Incident (a 1947 alien-themed game for 10-13 players set in Roswell, New Mexico) and A Purrfect Murder (a modern game for 9-12 players set at a cat-fancy show).

We also updated Davy Jones’ Locker and Way out West to our current format.

(We also removed our Way out West book from sale on Amazon. It didn’t sell, so it wasn’t worth maintaining.)

Last year’s goals

We set ourselves a few goals in 2023:

Improve our website: We made a massive change by moving to WooCommerce for our shop. So now our online store looks much like other stores rather than the bespoke store we had previously. This has three benefits – it should feel like a more familiar online shopping experience for customers (particularly new customers), it is easier for us to maintain, and it has addressed many of the niggly issues we had with downloads going missing under the old system.

We also started putting more customer stories and photos onto our blog rather than just on the game stories page. That means the stories stand out better, and the stories pages will be quicker to load (they were getting rather long and slow).

We’ve also paid for dedicated server bandwidth, so our site should respond more quickly than it used to.

So, a clear success.

Updated games: We updated Way out West and Davy Jones’ Locker. That was everything we planned to do, so that was a success.

New games: We published A Purrfect Murder (as planned) and The Roswell Incident (which wasn’t). So we over-delivered there.

Shine light on our French and German language partners: We’ve been linking to them more on the blog, and I’ve included them in our review above. Maybe we could have done more, so perhaps a partial success.

With three clear successes (and one partial success), we achieved everything we intended to do in 2023 and perhaps a bit more.

Plans for next year

Cover to the Court in the Act murder mystery game

Improve our website: This is always a work in progress, but we need to let the shop settle in and sort out any teething problems that may arise. We will also move more photos across to the blog.

Updated games: Court in the Act is the last game still in the old format, so we will update this year.

New games: We’ve got a couple of games in the early stages of preparation, but nothing we want to commit to right now.

Summary

2023 was an excellent year for us. Hopefully, the changes we’ve made to the shop have given us a good foundation for 2024.

Casino Fatale in Singapore

Bev Postma hosted Casino Fatale in Singapore for New Year’s Eve.

She writes: “Happy New Year to all at Freeform Games! We had a fantastic night on New Year’s Eve thanks to Casino Fatale. We staged the game at Brasserie Gavroche (aka Hotel d’Etoile) with a real Parisian Chef and a real Parisian Casino Manager. We even played a recording of background sounds from a real casino to add extra authenticity. We had a blast. Thank you!”

Click here to learn more about Casino Fatale.

Looking back at 2022

2022 felt like the pandemic was finally behind us. While COVID-19 is still around, it’s not the terror it once was, and the world (or at least, our part of it) is on the road to recovery.

From our perspective, that means people are gathering in groups – and where there are gatherings, there are murder mystery parties!

The recovery that started in 2021 continued in 2022, and it looks as if 2023 could be one of our best years ever.
We’ve been doing these reviews since 2013 – you can read them all here.

Best-selling games

Our best-selling games for 2022 were Way out West, Murder on the Istanbul Express, and A Speakeasy Murder.

Way out West

That’s a change from previous years, where A Will to Murder and Casino Fatale have usually been in the top three (they’re now in the top 5). Murder on the Istanbul Express was published in 2021, and we’re pleased it has been selling so well.

New and updated murder mystery games

We published one new game in 2022, Vanished in Vegas by Jennifer Vals.

We also updated Curse of the Pharaoh and Happy Birthday RJ to our current format.

An unusual side project

We were contacted by a Houston-based organisation looking for a steampunk-themed game for over 100 people. This was a one-off commission, and they were looking for a different style of game than our usual heavily-plotted murder mysteries. So we wrote a game involving rival families, secret societies, pirates and map exploration.

Last year’s goals

We set ourselves a few goals in 2020:

Improve our website – expand the game themes and bring a little animation to the book covers: While we added a little animation to the book covers (a slight zoom when you hover over them), we didn’t do as much with themes as we were hoping. We made some improvements, but only some. Maybe in 2023.

We also made numerous small changes to the website – such as adding icons so visitors can easily see which games have combat or poisoning.

Resolve the payment process glitches: These continued throughout 2022, unfortunately. Something about the Paypal payment process results in some emails ending up in spam filters. However, we made another change just before Christmas, which seems to have made a big improvement.

Continue to work on new games: We hadn’t expected to publish Vanished in Vegas and were delighted it came out ahead of programme.

Run games online: Steve ran Reunion with Death online in 2022 – he also ran Murder on the Istanbul Express offline at a games convention.

Reunion with Death – online

Change the focus of our two online games and promote them as games the host can play: We have now done this and now promote Reunion with Death and Death in Venice as games you can host and play.

So overall a successful year. We didn’t quite do everything we wanted to, but we did most of it and sometimes did more.

Plans for next year

Improve our website: Always a work in progress. We have no specific plans for this year, but it would be remarkable if we didn’t improve the website in lots of small ways.

Updated games: We’re currently updating Davy Jones’ Locker to the latest format, and then Way out West will be on the list.

New games: With a bit of luck and a fair wind, A Purrfect Murder (dark goings-on at a cat show) will be our next game.

Shine light on our French and German language partners: We have two partners who have translated many of our games in French and German: FranceMurder and Krimispiele-Seite. When appropriate, we will mention them more in our posts.

Wrapping up

2022 represented a welcome recovery after the pandemic. It was a good year for us; hopefully, we can build on it for 2023.

Freeform Games’ review of 2021

As you might expect, the pandemic dominated 2021 for Freeform Games, but we slowly started to recover from 2020.
We’ve been doing these reviews since 2013 – you can read them all here.

Online and offline play

While 2020 showed a strong interest in playing our games online (using Zoom or similar), in 2021 we sold fewer copies of our online games (Reunion with Death and Death in Venice). Instead, our smaller games continue to sell well (a trend that started in 2020).

Playing Way out West in 2021

We suspect that’s because although many restrictions have been lifted with the vaccine rollout, many people are still wary about large gatherings. However, smaller groups (maybe family and close friends) appear to be okay, hence the popularity of our smaller games.

And while October and November had strong sales (compared to 2020), December’s dropped back. This was presumably due to the Omicron variant and fewer parties being held. (That’s not surprising – our own party season was quiet, too.) We’re keeping a close eye on how Omicron plays out, but early signs are looking promising.

Best-selling games

Our best-selling games for 2021 were Way out West (10-24 guests), then A Will to Murder (6-9 guests), then Casino Fatale (15-30 guests). Casino Fatale sold half as well as the other two, demonstrating the popularity of games for smaller groups.

As mentioned above, Reunion with Death (6-9 guests) and Death in Venice (5-9 guests) didn’t sell well, despite being for smaller groups. I think this is because we promoted them for online play. Both can be played in person—and because they are simpler (no combat or items) they are suitable for the host to play. So we are thinking about promoting them differently.

Our new game, Murder on the Istanbul Express (7-11 guests) has started strongly, although time will tell if that’s just because it’s the new game.

New and updated murder mystery games

We published one new game in 2021, Murder on the Istanbul Express. It’s been on our to-do list for ages, so this year we knuckled down and pushed it over the finish line. We’re really pleased with it.

We also updated The Night Before Christmas and Dazzled to Death to our current format.

We also updated the covers of all our games to make them more striking and obvious.

Scratching an itch

We created a page on itch.io for our games. Itch is ‘an open marketplace for independent digital creators with a focus on independent video games.’ It also has roleplaying games and larps, and we thought we’d add some of our games.

Our itch.io page

We’re not expecting sales through our itch.io page, but we have our free version of Way out West there and it gives us a little exposure to the indie gaming scene that we might not otherwise have.

Last year’s goals

We set ourselves a few goals in 2020:

Improve our website: We made a few improvements this year:

  • We added a banner made up of lots of customer photographs.
  • As described above, we changed all the cover photos for the games, making them brighter and clearer.
    We created theme pages for bestsellers, Christmas games and Halloween games.

Publish Murder on the Istanbul Express: Published!

Another new online game: We talked about another online game, but given the drop in sales of Reunion with Death and Death in Venice (as noted above), we didn’t push that.

So that’s two out of three goals achieved.

Plans for next year

Improve our website: Specifically, we have plans to expand the game themes and bring a little animation to the book covers.

Resolve the payment process glitches: We’ve had a few payment glitches lately—customers not receiving the download email (or it going straight to the spam folder). So we’ll investigate and fix that.

Continue to work on new games: We have a few new games in the pipeline, but realistically I don’t think we’ll be ready to publish any in 2022.

Run games online: We will try something new and run an occasional game online. We’ll promote this using our Facebook page.

Games the host can play: Change the focus of our two online games and promote them as games the host can play. As they don’t include items or money or the complicated rules that require an independent host, they are ideal if you want to host and also play in a game. (Steve ran Death in Venice this way back in 2020.)

Summary

Although 2021 was bad, we weathered the pandemic and released a new game. Sales are slowly recovering and as normality returns, hopefully we will return to playing our games in person.

Our games by year…

Following on from our birthday post last month, I thought it would be interesting to show when we published each game. I’ve excluded translations to keep things simple…

2001

2002

2003

2004

2005

2006

2007

2009

2010

2011

2012

2013

2014

2015

2018

2019

  • Christmas Lies (the festive version of Hollywood Lies) by Steve Hatherley

2020

2021

2022

2023

One of the things that amazes me is how my memory has changed everything. I think of A Speakeasy Murder as one of our newer games, but it’s now over seven years old! And was it really in 2009 when we published The Karma Club?

Looking back at 2017

It’s the start of a new year, and that means it’s time for our traditional time to reflect on the previous year. We’ve been doing this since 2013.

2017 was pretty successful for us in terms of sales, as we were slightly up on 2016 sales, although 2011 still reigns supreme.

However, in terms of things that we planned to do… that’s a different story.

A Will to Murder in full flow

Best selling games

Our best selling games for the year were Way out West, followed by A Will to Murder and Casino Fatale. Way out West has consistently been our best seller for several years now, which suggest that our policy of giving it away (or at least, the 10 player version) is working.

Overall our top three games accounted for 29% of our sales.

New and updated games

For the second year in a row, we didn’t publish any new games in 2017. We had hoped to get The Food is to Die For ready, but Real Life interfered. Instead we should be able to publish it soon.

We did update Snow Business, however.

Freeformgames.com

The main change to our website is that we added Facebook comments to most of the pages. They’re not heavily used yet, but we’re starting to see questions and comments being asked via these, and they’re another channel for our customers to contact us (alongside our Facebook page).

We also signed up to Trustpilot, an independent review site. We did this because although we’re really proud of our testimonial page, independent testimonials are better. If you’d like to leave a review on Trustpilot, you can do so here.

What about our plans for 2017?

We set ourselves some goals for 2017. This is how we did:

Improve our website: So we had plans to update and improve our website, but that really didn’t happen. We’re still in the planning stage, and other things got in the way.

Update Curse of the Pharaoh: We didn’t do it in 2016 and we didn’t do it in 2017….

Update Snow Business: Hurrah, a success! We did this.

Publish The Food is to Die For: We thought we’d get this ready for 2017, but alas things slipped away from us.

Re-start work on The Reality is Murder: We did restart work on The Reality is Murder, but we haven’t finished it yet (as we had hoped last year).

So of our five goals we only one solid success. The others were either complete fails or partial successes.

Plans for 2018

We were a bit over ambitious in 2017, so we’re keeping 2018 simple.

Improve our website: We have two main plans for the website. The first is to retire the discussion forum, which means taking the best of it and putting that elsewhere. The other thing we’d like to do is restructure freeformgames.com so that it’s simpler and more intuitive. At the moment it can be a bit confusing to navigate.

Publish The Food is to Die For: It really isn’t too far off being ready for publication, so it should be available during 2018.

Publish The Reality is Murder: We’ve made a lot of progress on this, and we should be in a position to publish towards the back end of 2018.

Publish Murder on the Istanbul Express: Another new game that is nearly ready and has been through three rounds of playtesting.

So here’s to 2018 – and lots of new games!

2016: Better than expected

It’s the start of a new year, and that means it’s time for our traditional time to reflect on the previous year. We did this last year, in 2014 and 2013.

2016 was an extraordinary year in many ways. Here at the Freeform Games HQ, we’re pretty happy with how 2016 went for us.

wow-28

Sales overall were up 29% on 2015, and it was our second-best year ever – beaten only by 2011.

Best selling games

Our best selling games for the year were Way out West, followed by Casino Fatale and A Speakeasy Murder. These were also our best-selling games last year.

Overall our top three games accounted for 27% of our sales.

New and updated games

For the first time in many years (possibly ever!) we didn’t publish any new games in 2016. That wasn’t planned, but just the way it worked out. We have been working on a game (The Food is to Die For), it just wasn’t ready in 2016.

Way-out-West-book

But that doesn’t mean we were just sitting around doing nothing, instead we:

  • Updated Death on the Gambia.
  • Streamlined Casino Fatale into one package (rather than the standard game and an expansion pack).
  • Turned the free version of Way out West into a book on Amazon. (2023 update – it didn’t sell so we’ve taken it down.)
  • Developed The Food is to Die For ready for release in 2017.

The interweb

We didn’t do much to our website in 2016. We had a few problems with spam on our discussion forum, which is why it’s currently turned off. At some point we will revisit that.

We’ve had more people contact us via Facebook this year, which is a trend that we expect to continue.

Google Adwords

We dipped our toe into the water with the advertising behemoth that is Google Adwords. We’re starting with a low monthly budget to see how it’s going. So far the results appear to be good – although the Adwords’ tracking tools suggest that we’re not making many direct sales as a result of the advertising, we think there’s more to it than that.

So there’s a bit of uncertainty with Adwords, but we’re keeping our budget small for the time being and we’re happy with the overall results.

Flash sales

We’ve been running regular Halloween and Christmas sales for a while, but this year we started to experiment with short ‘flash’ sales. We celebrated the discovering of the tomb of Tutankhamun in November with a short sale on Curse of the Pharaoh.

What about our plans for 2016?

an-12

We set ourselves some goals for 2016. This is how we did:

  • Improve the website, again. Fail – we didn’t pursue this in 2016.
  • Improve sales by exploring reviews or advertising. Success – we’re now advertising with Google Adwords. We haven’t explored reviews, but our sales have improved anyway.
    Get the free Way out West in front of more people. Success – we’ve now turned Way out West into a book.
  • Update Death on the Gambia and Curse of the Pharaoh. Partial success – we updated Death on the Gambia but not Curse of the Pharaoh. We’re also almost finished with an update of Snow Business, but I’m not counting that as it wasn’t part of the plan.
  • Publish new games if possible. We didn’t promise to publish any games, and we didn’t.

So I think that’s mostly a success. Our main failure was to improve the website.

Targets for 2017

cita-03

So here’s the targets we’re setting ourselves for 2017.

  • Improve our website: Google has a new tool we can play with to try out variants and see which is most effective.
  • Update Curse of the Pharaoh: We didn’t do it in 2016 so we’ll try and get it done for 2017.
    Update Snow Business: This should be ready for early 2017.
  • Publish The Food is to Die For: Currently being playtested, so shouldn’t be too long before we publish it.
  • Re-start work on The Reality is Murder: This has been on the back boiler for years, and it’s time to dust it off and get it ready for publication. With a bit of luck we’ll get it published in 2017.

So here’s looking forward to a good 2017. We’ll catch up in early 2018 and review how we did.

Looking back at 2015

It’s the start of a new year and that means it’s time for us to look back and reflect on how we did last year. We did this last year, and for 2013 before that.

Sales overall were up 7% on 2014, and it was our best since 2012. Sales might have been even higher, but for some website problems – more on that below.

Hopefully this trend will continue into 2016, and we will continue to improve our website to make sure that it can be found by the search engines.

Best selling games

Our best selling games for the year were Way out West, followed by Casino Fatale and A Speakeasy Murder.

Way-out-West33
Way out West – our best-selling game of 2015

I predicted last year that A Speakeasy Murder would outsell Hollywood Lies, and sure enough that’s exactly what happened. It’s pleasing to see a new game in the top three. And Way out West’s popularity is boosted by it being our free game.

Overall the top three games accounted for 28% of our sales.

New and updated games

In 2015 we published Death on the Rocks and we updated Hollywood Lies.

Website improvements

We also made changes to our website in 2015. The main change was to make the menu more responsive on smaller screens – tablets and phones. This had been on the to-do list for a while, but Google announced last year that it would be prioritising sites that worked well on smaller screens, so we moved it up the to-do list.

Looking at our traffic, it seems that while we get a healthy volume of traffic from smaller screens, purchases tend to be made from laptops or desktop PCs. We believe that our visitors are browsing our site with a mobile device before purchasing a game with their “main” computer.

Speakeasy-PT1a
A Speakeasy Murder

Website problems

We had two big problems last year. We had a few outages in the first part of the year which led us to change our hosting provider (which is always a challenge). And then in October (the run up to our busiest time of year) our new hosts updated their database software, and that meant we had to update our site.

Our plans for 2015

We set ourselves some goals for 2015. This is how we did:

  • Continuing to improve the website, and keep an eye on its performance: Website improved, performance good but would have been better without the problems described above.
  • Publish Death on the Rocks. Achievement unlocked!
    Update Hollywood Lies: We finally published the updated Hollywood Lies in December. The update took us longer than we though and you can read about that here.
  • Publish our standard rules. Stretch goal reached! We snuck our standard rules into our games last year, and talked about it here.
DotR Group
Death on the Rocks – our new game for 2015

Our plans for 2016

  • Improve the website, again. Maintaining a website is a bit like painting the Forth Bridge. By the time you finish, you need to start over. So we still have a few things that need sorting, and we want make it as attractive to visitors as possible.
  • Improve sales by exploring reviews or advertising.
  • Get the free Way out West in front of more people. We think seeing our games is a good selling point, and we’ve got some ideas for that.
  • Update Death on the Gambia and Curse of the Pharaoh. They’re both popular games, but they need an update to the new format.
  • Publish new games if possible. We have some games in the pipeline, but none of them are that close to publication right now. So we’re not making any promises for 2016 (we want to concentrate elsewhere). If it happens, it happens.

Looking back at 2014

So it’s that time of year again when we look back at the past twelve months and review how we did. We did this for 2013, and now it’s time for 2014.

Sales overall – a bit flat

2014 was overall a bit flat for us – a rise of just over 1%. However, that figure hides quite a bit of good news, as although the first few months were generally very bad, since the beginning of September our sales picked up and showed typically 10-20% year-on-year growth.

Hopefully that trend will continue into 2015.

We believe that the improvement is down to two things: first, we’ve improved our website and made it more user-friendly (and thus search-engine friendly). Second, Google changed it’s algorithms again. A couple of years ago Google changed their algorithm and penalized low-quality websites. Unfortunately it seems that they were a bit over-zealous and we might have been caught by that change. Last year they re-tweaked their algorithms and we appear to be one of the beneficiaries. Hopefully future tweaks will only be to our benefit!

Best selling games

Once again, our best selling games were Way out West (by some way), then Casino Fatale, and followed by Hollywood Lies. The overall levels of sales were broadly the same as for 2013, with Casino Fatale dropping a bit. Overall, the top three games accounted for 28% of our sales.

Way out West goes Steampunk
Way out West – our best-selling game of 2014

We believe that Way out West’s popularity is boosted as it’s our free game – so presumably customers are upgrading to the paid version when they want to add more players. One thing we could do to test that is to change the free game, and that’s something we may think about in the future.

New and updated games

Murder on the Dance Floor
Murder on the Dancefloor – one of our two new games for 2014

We published two new games in 2014: Murder on the Dancefloor and A Speakeasy Murder. We also updated one of our older games, Murder at Sea (originally All at Sea), bringing it into line with our current format.

Sales of A Speakeasy Murder have started strongly, and in 2015 it may be challenging Hollywood Lies for a top three position.

Doubling our newsletter’s readership

In 2014 we doubled the readership of our newsletter, which was its best growth for a long time.

Improving the website

Last year we identified that we needed to improve our website and as a result we:

  • Made a few cosmetic changes (including more photos) and rearranged the layout to make it more friendly.
  • Changed the site header to the montage photograph when testing proved that it was more effective than a testimonial.
  • Added a page for customers new to our games.
  • Updated the FAQ and pulled it all into one place (it was tucked around in different places before).
    combined the stories and pictures pages into a single page, which makes them easier to see (and avoids duplicating content which can be a search-engine black mark).
  • Kept the blog going fairly consistently for most of the year, but towards the end of the year Real Life got away from me and I was unable to update is as much as I liked. I’m hoping to be a bit more regular again in 2015.

Overall the website changes seem to have worked, so I think that’s a success.

Looking back at our plans for 2014

We set ourselves some goals this time last year. Here’s how we did:

  • Get the website into a healthier place: Overall traffic was flat, but that hides a dip in the early part of 2014 and an encouraging upward trend since the start of September. So hopefully that will continue.
  • Publish Murder on the Dancefloor and A Speakeasy Slaughter: success. We thought we might get Death on the Rocks published as well, but that has slipped.
  • Update All at Sea: success, and now published as Murder at Sea.
  • Mo and I talked about possibly getting together one weekend to write a game (a bit like Peaky), but that didn’t happen and it was always optional.

Looking forward to 2015

Our plans for 2015 include:

  • Continuing to improve the website, and keep an eye on its performance.
  • Publish Death on the Rocks.
  • Update Hollywood Lies, bringing it into line with our current format.
  • Publish our standard rules. Our outstanding action from the feedback we received last May was to prepare standard rules that can be shared and sent out in advance. We’re well on the way with this.

Here’s looking forward to a good 2015 for Freeform Games!