“Thanks for making the online versions of the games! We tried both of them. I don’t think I am qualified to review Reunion With Death though. The first time around I was going through stuff and made a mess of it. The second time I tried to run it I had Zoom issues, a no-show with an important part that I then was trying to play, and one person left in the middle due to a work crisis… It had nothing to do with the game.
“So, when I saw Death In Venice, I figured we would give it another try.
“We played on Zoom. People would take turns speaking with other players for 5 mins at a time (I set a time limit in the breakout rooms). Since we had an odd number of people, the one left over would hang out with me, take a break, etc.
“I forwarded the information to the person who was making announcements on Facebook. They read it aloud. I also had it on a shared screen. I think this was the first time the announcements were all on schedule.
“We didn’t do our normal awards ceremony, but we did have a rousing debate at the end over who the killer was. It was a good time.
“Let your guests know that the game is a bit faster moving than it would be in real life. They should invest a little more time than usual in getting to know their roles pregame.
“Remind them to have a pen and paper handy to take notes. When we play in real life we always included them with our character packets.
“If players are going into private chats or break out rooms to talk, limit the time they are in there. We found five minutes ideal. It gives them enough time to chat, but it is short enough to keep the game moving. People spoke to different players multiple times if needed.
“Thanks for helping us maintain some level of sanity during these trying times. It has been a soul sucking few months, hopefully things will normalize. Our group can’t wait until we can safely get together and finally play Murder At Sea.”