Tag Archives: A Speakeasy Murder

From the Author: Becky Channon

Second in our occasional author profiles, this time it’s the turn of Becky Channon – author of A Heroic Death and A Speakeasy Murder.

Becky grew up in London, England, and (mis)spent her youth writing comic short stories with her brother. Much later, her brother asked her to write him a funny superhero-themed murder mystery party for his upcoming birthday. Becky wrote this in a couple of weeks, and the party was very successful.

A Heroic Death
A dramatic moment in Becky Channon’s A Heroic Death

Heroic submission

Having previously hosted both Curse of the Pharaoh and Death on the Gambia, Becky was already a fan of Freeform Games and saw on our website that we were looking for new writers. So after the party she decided to submit her game.

We were interested in her superhero game, but Becky was surprised to find that the process of transforming her game to fit the Freeform Games template (along with adding extra characters, playtesting, and editing) took considerably longer than writing the original game. However, nearly two years later A Heroic Death was released.

Speaking easy

As a fan of the 1920s, Becky had been disappointed that Freeform Games didn’t include a 1920s speakeasy-style game in our catalogue. And as there still wasn’t one after A Heroic Death was published, she decided that she’d have to write it herself.

A Speakeasy Murder
Enjoying Becky’s second game – A Speakeasy Murder

This new game was almost three times the size of her first, but Becky knew the process now and A Speakeasy Murder was produced and developed faster than her first game, despite it being much harder to find enough volunteers to playtest it.

Becky had enormous fun cramming the game full of as many cultural references as she possibly could. Can you spot them all?

What we’re working on right now

Here’s what we’re working on right now.

The Speakeasy Slaughter, our upcoming 1920’s Prohibition game for 15 to 32 guests, is making progress. Our playtest in London didn’t happen in September as originally planned, but we’re still hoping to get another playtest in later this year. We’ve provided a wealth of comments that author Becky Channon (who previously wrote A Heroic Death) is working on. Expect to see The Speakeasy Slaughter some time in 2014.

Following hard on the heels of The Speakeasy Slaughter is Death on the Rocks, by Jessica Andrews, and is just entering its first playtest.

Steve is revising All at Sea (new title, Murder at Sea), one of our older games. We’re making cosmetic changes to bring it up to our current standards (so character booklets for everyone) and tweaking a few of the characters to make them more fun to play.

And after this? We’ve got plenty more to keep us busy!

Fifteen playtest questions

Our next game, A Speakeasy Slaughter, has reached playtesting. It’s been playtested twice, but we want to test it one more time. When we test our games, we are looking mainly for player feedback (as opposed to feedback from the host, which is what we usually get from our customers). Here are the questions we ask our players:

  1. Which character were you playing?
  2. Have you played any murder mystery games before?
  3. Have you played any of our (Freeform Games) murder mysteries before? – if so, which?
  4. How easy was your character sheet to understand? – were there any specifics that you thought should be explained in more detail?
  5. What did you think about your abilities, Secret and Clue?
  6. How clear was the game background (the introduction, the newspaper, etc)? Were there any other things that you thought should be included in these background docs?
  7. Did you feel you had too much to do, too little to do, or somewhere inbetween?
  8. Did you feel the game started too slowly, or finished too anticlimactically, or any other timing-related problems?
  9. Did other characters interact with you as much as you would have liked? As many of them as you would have liked?
  10. Your character goals were meant to be realistic, reasonable and challenging – do you think they were?
  11. If you looked at your Tips for Beginners, did you find them helpful?
  12. Did you guess the murderer correctly? If not, who did you think it was?
  13. Do you have any recommendations for how we could improve your character?
  14. Do you have any recommendations for how we could improve other aspects of the game?
  15. If you’ve played others of our games, how did you feel this one compared for clarity and enjoyability?

Update: The game has now been published as A Speakeasy Murder.

Cover to A Speakeasy Murder