Tag Archives: A Will to Murder

Looking back at 2017

It’s the start of a new year, and that means it’s time for our traditional time to reflect on the previous year. We’ve been doing this since 2013.

2017 was pretty successful for us in terms of sales, as we were slightly up on 2016 sales, although 2011 still reigns supreme.

However, in terms of things that we planned to do… that’s a different story.

A Will to Murder in full flow

Best selling games

Our best selling games for the year were Way out West, followed by A Will to Murder and Casino Fatale. Way out West has consistently been our best seller for several years now, which suggest that our policy of giving it away (or at least, the 10 player version) is working.

Overall our top three games accounted for 29% of our sales.

New and updated games

For the second year in a row, we didn’t publish any new games in 2017. We had hoped to get The Food is to Die For ready, but Real Life interfered. Instead we should be able to publish it soon.

We did update Snow Business, however.

Freeformgames.com

The main change to our website is that we added Facebook comments to most of the pages. They’re not heavily used yet, but we’re starting to see questions and comments being asked via these, and they’re another channel for our customers to contact us (alongside our Facebook page).

We also signed up to Trustpilot, an independent review site. We did this because although we’re really proud of our testimonial page, independent testimonials are better. If you’d like to leave a review on Trustpilot, you can do so here.

What about our plans for 2017?

We set ourselves some goals for 2017. This is how we did:

Improve our website: So we had plans to update and improve our website, but that really didn’t happen. We’re still in the planning stage, and other things got in the way.

Update Curse of the Pharaoh: We didn’t do it in 2016 and we didn’t do it in 2017….

Update Snow Business: Hurrah, a success! We did this.

Publish The Food is to Die For: We thought we’d get this ready for 2017, but alas things slipped away from us.

Re-start work on The Reality is Murder: We did restart work on The Reality is Murder, but we haven’t finished it yet (as we had hoped last year).

So of our five goals we only one solid success. The others were either complete fails or partial successes.

Plans for 2018

We were a bit over ambitious in 2017, so we’re keeping 2018 simple.

Improve our website: We have two main plans for the website. The first is to retire the discussion forum, which means taking the best of it and putting that elsewhere. The other thing we’d like to do is restructure freeformgames.com so that it’s simpler and more intuitive. At the moment it can be a bit confusing to navigate.

Publish The Food is to Die For: It really isn’t too far off being ready for publication, so it should be available during 2018.

Publish The Reality is Murder: We’ve made a lot of progress on this, and we should be in a position to publish towards the back end of 2018.

Publish Murder on the Istanbul Express: Another new game that is nearly ready and has been through three rounds of playtesting.

So here’s to 2018 – and lots of new games!

Playing A Will to Murder

Cornelius and Janice conspiring on the balcony

We don’t often get to play our games, but last weekend I played in A Will to Murder.

Guy, one of my tabletop roleplaying friends, had bought A Will to Murder, and wanted to try one it with some of his friends. Although he didn’t ask me to run it (I thought he was going to), I said I was happy to play when I heard he was organising it.

Luckily, I couldn’t remember the plot of A Will to Murder. I last read it back in 2010, when I was proofreading it for Mo (who wrote it). Seven years is enough time for me to have completely forgotten about it, particularly given that I’ve not played it.

(So that explains why, if you ask a question about one of our older games, sometimes I’m a little slow in replying: I’m busy refreshing my memory. I’m pretty sure Mo has a much better memory.)

Even if I had remembered the plot, I would still have been happy to play and help make up the numbers. (If that had happened, I wouldn’t have played to win – that wouldn’t have worked as I would have known too many game secrets. Instead I would have played to help give everyone else a good time.)

Guy cast me as Alan Trode, the motorcycle dealer/mechanic who has married into the dysfunctional O’Leary family. The costume hint suggested biking leathers or denim jacket, so I wore a pair of jeans and a leather jacket – although it was so hot (we played in June, on the hottest day of the year so far) that I only wore the jacket for a few minutes.

Alan and Corey inside (with Janis and Cornelius on the balcony outside)

We played A Will to Murder with the minimum of six players. I think A Will to Murder works better with slightly more players, but a couple of players who had promised to attend had to drop out. A Will to Murder still works fine with six, but it would have been better with more.

None of the other players had played a Freeform Games murder mystery before (and Guy hadn’t run one either). Apart from a slightly slow start, though, they all seemed to take to it like old hands.

From what I could see, the slow start was partly because most of the players knew each other well (and had some catching up to do) and also because we only had six players. With few players, it’s possible that everyone in your Tips for Beginners is already talking to someone else. So that means you must:

  • Interrupt, which isn’t a natural action for a reserved Brit like myself.
  • Strike up a conversation with someone else with someone you don’t know. You should do this anyway, but at the start of a game conversations with someone your character doesn’t really know can be a bit awkward as nobody wants to give anything away too soon.
  • Wait (which is what happens after you’ve finished that awkward conversation in the bullet point above…).

I’m not going to talk about the plot of A Will to Murder because, well, spoilers, but I’m happy to report that for me, I had a relatively successful game (as measured by number of goals achieved, which isn’t a proper measure of success). I had four goals, and I succeeded in two of them. As one of them was effectively impossible (keeping a secret is always doomed to failure in one of our games!) I regard that as two out of three. That’s pretty good for me – I’m often hopeless at achieving my character’s goals.

Regina and Gillian

And that’s not really how I measure success anyway. It’s all about whether I had a good time – and I certainly did. I enjoyed the game, I enjoyed watching everyone get into character, and I enjoyed the stories and the laughing at the end as everyone’s secrets were revealed.

So overall I had a lovely time playing A Will to Murder. I met new people, and hopefully I will get to run another game for them soon.