Tag Archives: Hollywood Lies

Hollywood Lies in Amsterdam

Steven Kok recently hosted Hollywood Lies in Amsterdam.

A group of people playing Hollywood Lies

Here’s what he had to say:

“Blood was SPILLED! We finally hosted our first murder mystery party yesterday! Thanks to all of these way too cool people, it was the best. Time. Ever.

“People formed alliances, made promises, broke promises, got hypnotized and made movies — all the while trying to figure out who among them committed a heinous murder.

“I cannot tell you how much I enjoyed running Hollywood Lies. As a first-time murder mystery host, I wasn’t sure what to expect. But it’s been one of the most fun experiences I’ve ever had with my friends. It was so cool seeing them all get into their characters — even the ones that were a little nervous — and losing themselves in the game. It was hilarious, exciting and super creative.

“If you have a group of friends that is even remotely interested in tv, movies, or role-playing games, I wholeheartedly recommend playing this game. It created a memory I’ll never forget. Now, to figure out which one I’ll host next!”

Hollywood Lies is available in German as Hollywoods Lügen.

Adding 20 players to Hollywood Lies

We were recently asked how we would add around 20 additional characters to Hollywood Lies. That’s a lot, and as we’ve already talked about that for Casino Fatale, I thought I’d explain what I would do for Hollywood Lies.

Hollywood Lies starts with 32 characters, and there are two additional characters. So an additional 20 characters means you could run Hollywood Lies for 54 guests! You’re going to want at least one more host for that! (And this applies to Christmas Lies and Halloween Lies as well.)

Overall approach

Cover for the Hollywood Lies murder mystery game

As I mentioned in the earlier post, I wouldn’t write detailed characters (with secrets and bespoke goals) for these extra 20—that would be a significant amount of work. So these would be more minor characters, mainly focussed on solving the murder and making movies.

I’d give each character:

  • A clue—duplicated from the other characters.
  • A goal to help solve the murder.
  • A goal to be in the movies.
  • A goal to help their friends.
  • Another goal—related to either the Hollywood Charity Ball (maybe buy a ticket), the Post-Modern Freeform Movement (maybe as a member, maybe wanting to join), Club Monte Carlo (to join), find an agent, or be hypnotised by Les Tytan.

I would make sure that each of the new characters had two or three good friends they could support (hence the goal). Ideally, you would cast real-life friends in these roles.

I’d also give them abilities (based on the existing ones) and money to make sure there’s still enough money in the game for all the movies to be made.

More ability uses

With more characters, ability uses will be scarce. So to counter this, I would give everyone five blank “Tear this up instead of marking an ability use” cards.

Making movie changes

I would change the making movie rules slightly to ensure that everyone can make a movie.

Hollywood Lies starts with five producers and movie teams of 5-8 people. I would increase the team size to 8-10 and add a sixth producer—so theoretically, we could have up to 60 people making movies.

Six producers gives us flexibility, although it does mean the party will last longer as there will be another movie to show off. (With an additional 20 characters, the party will take longer than usual because it will take the players longer to find the people they need to talk to.)

Assistants

I would also create assistants to help the original characters. In particular, an assistant for each producer and the detective.

Copying existing characters

I would also copy some of the existing character types (similar to the new producer I mentioned above).
These would be new agents, another Hollywood reporter and maybe an amateur detective.

20 additional characters

So here are my 20 additional characters:

  • One extra producer, whose main goal is to make a movie
  • Six assistant producers
  • One assistant detective
  • Two new agents
  • One rival Hollywood reporter
  • One amateur detective as a rival to the police detective
  • Four actor/directors (who can do either role)
  • Four actor/screenwriters (each with a screenplay)

And if I needed even more, I’d increase the number of actors/screenwriters/directors.

More tips on adding characters

A question

Would you be interested if we produced an additional 20 characters for Hollywood Lies? (And Halloween Lies and Christmas Lies.) Let us know in the comments below.

Our games by year…

Following on from our birthday post last month, I thought it would be interesting to show when we published each game. I’ve excluded translations to keep things simple…

2001

2002

2003

2004

2005

2006

2007

2009

2010

2011

2012

2013

2014

2015

2018

2019

  • Christmas Lies (the festive version of Hollywood Lies) by Steve Hatherley

2020

2021

2022

2023

One of the things that amazes me is how my memory has changed everything. I think of A Speakeasy Murder as one of our newer games, but it’s now over seven years old! And was it really in 2009 when we published The Karma Club?

Freeform Games in 2019

We’re mid-way through January so it’s time to look back and see how the last twelve months have been. I don’t like to do this in December, because the year isn’t fully over and we haven’t tallied all the sales.

Death on the Gambia - Murder Mystery Game
Death on the Gambia

We’ve been doing these reviews since 2013 – you can read them all here.

2019 continued to build on the success of 2018, at least in terms of sales. We sold 13% more games compared to 2018 – and we’ve doubled our sales since 2014. However, we’re taking that as 2013 and 2014 were low points: we’re only 38% up on 2011.

(The difference is down to Google. If I remember correctly, there was an algorithm change in 2013 that hurt us badly compared to the previous years. A reminder of how vulnerable we are to factors outside of our control.)

Best selling games

Our best selling games for the year were Way out West, followed by A Will to Murder and A Speakeasy Murder. So the same as last year.

Overall our top three games accounted for 27% of our sales (again similar to last year).

Way out West - a Freeform Games murder mystery game
Way out West

Returning customers accounted for about 20% of our sales. I’m not sure how to interpret that. If I had to speculate, I can think of several reasons:

  • Our games are only occasional purchases – few people host lots of murder mystery parties.
  • Returning customers may use a different email address to purchase their next game.
  • 80% of our customers don’t like our games enough to purchase another. (I hope this isn’t the case!)

Given that most of our feedback is extremely positive* (we get a lot of great feedback as you can see on our stories page) and only a few requests for refunds (usually because our games are more complicated than expected), I suspect that the low number of return customers is simply due to the relative infrequency of our games.

*And we’re much more likely to hear about positive experiences over average ones.

We’ve sold more German-language games this year than ever before – and that’s thanks to our wonderful affiliate Simone and her website Krimispiele-Seite.

Bundle of Holding repeated their 2017 murder mystery game offer, with eight of our games bundled together.

We also appeared in a video!

New and updated games

At the start of November Mo suggested that we create a Christmas-themed version of Hollywood Lies. The new game is called Christmas Lies and it took me the rest of the month to create so that it was ready for December (but not really soon enough to make much of an impact on our Christmas sales – at least not this year).

Death on the Rocks - a Freeform Games murder mystery game
Death on the Rocks

What about our plans for 2019?

We set ourselves a few goals for 2019. How did we do?

  • Improve our website: This year we did a few minor tweaks and added lots of customer photos and stories, but didn’t get to the larger changes that I’d hoped we would make.
  • Publish The Food is to Die For and Murder on the Istanbul Express. For the second year running this didn’t happen. Fingers crossed for 2020.
  • Update Under the Big Top or Happy Birthday RJ. I flipped a coin and started to update Under the Big Top. Unfortunately I didn’t get it finished, so that’s one to complete in 2020.
  • Improve our use of Facebook: While I’m not sure we’ve completely mastered Facebook (and I find the interface for businesses utterly atrocious), we have posted regularly and kept up engagement. It certainly seems that many of our customers now contact us for support through our Facebook page. If you want to keep up with the latest Freeform Games news, our Facebook page is the first place we post it (followed by the blog, and then we issue a newsletter when we have a bit more content).

So not so good – the only real achievement was improving our use of Facebook.

But what have we done instead? Well, it’s been a mix of things. Most of our time has been spent on customer support – with the increased sales brings more queries that need answering. Plus we’ve had a few queries from potential partners that have taken up time. And added to that we’ve not had a great year health-wise, and haven’t had as much capacity as usual.

The Reality is Murder - a Freeform Games murder mystery game
The Reality is Murder

Goals for 2020

So these are our goals for 2020 – broadly more of the same.

Improve our website: This is an eternal promise – our website is key to our business and so we’re always looking to improve it.

Publish The Food is to Die For and Murder on the Istanbul Express: Hopefully. At least one of them….

Finish updating Under the Big Top: This has stalled slightly, and I need to pick it back up and get it done.

TL;DR

Overall, 2019 was a great success for Freeform Games, and we’re hoping for a good 2020.

A Heroic Death - a Freeform Games murder mystery game
A Heroic Death

Hollywood Lies – actual play!

So what does a Freeform Games murder mystery party really look like?

They’re hard to describe, and if you’ve not seen or played in one, they’re fairly hard to imagine.

So here’s a moment from Hollywood Lies, sent to us by Julie D’Augusta. In this scene, Jules Milton is being thrown out from the Post-Modern Freeform Movement (one of many plots in Hollywood Lies, and nothing to do with the main murder plot).

From our mailbag: absent characters

I am preparing Hollywood Lies and I have 27 or 28 students coming to play. Many characters are supposed to interact with a certain person, but they are character number 29. Am I missing something?

Unfortunately, running the game with a few characters missing does result in gaps. This shouldn’t be a problem as everyone should have enough other contacts that the missing characters won’t impact on the game too much.

However, if you are concerned that your guests will want to talk to the missing character, then you can do what I do and tell your players (during the introduction) that if they want to contact any of the absent characters, they can simply talk to you.

To make this happen, you need to print out all the absent characters and bring them with you. You can either have them in envelopes, or in a folder. Then, when someone comes up to you and asks to speak with an “absent” character, you can quickly scan the character sheet and role-play that character.

(I also talk about this here.)

What you have to watch, however, is players who then try to “cheat” by using the absent characters to achieve their goals instead of interacting with the players present. I try not to let players do this – it’s better for everyone if they are talking and negotiating with the other players rather than with the host.

(For other ideas about using the absent characters, see here and here.)

Developing Hollywood Lies: Part 2

In Part 1 I talked about updating Hollywood Lies – bringing it into the modern format, making it completely kid-friendly, making all the characters gender-neutral, and including the extra character pack in the main game. In this post I talk about how I did it.

Preparing the character booklets

Hollywood-Lies
Detective Chase (right) investigates the murder.

The first thing I did was to prepare the character booklet format. When we first wrote Hollywood Lies our character sheets were on two pages – story on one side, goals and people on the reverse.

Our current format is an 8-page booklet:

  • Page 1 – Cover, including a few words setting the scene (the same for each character)
  • Page 2 and 3 – Background and goals
  • Page 4 – Other People and tips for beginners
  • Page 5 – Abilities (previously on a separate card)
  • Page 6 – Secret and Clue (previously on the same card as the abilities)
  • Page 7 – Rules
  • Page 8 – Cast list for our shorter games, blank otherwise. (Blank for Hollywood Lies because the cast list won’t fit unless the font is microscopic.)

Once I was happy with the format, I then cut and pasted the character text from the original files into the new format.

(An aside, Mo and I do this differently. Mo has all the characters in a single document, while give each character their own document. I do this because I’m often switching from one character to another, and I haven’t found a way that works for me when everything is in one document. The downside is that if I need to make a change to a piece of boilerplate text, then I need to open every single document whereas Mo can just do find-and-replace.)

The character spreadsheet

With the characters all in the new format, I then created a character spreadsheet that did two things: ranked each character, and tracked changes.

Character ranking: I ranked each character numerically based on things like the number of goals they had and how much background text they had. This resulted in a score, and those with a low score compared to others needed more work.

This was particularly an issue because at this point while I’d deleted plots (such as affairs and the photos discussed last time), I hadn’t replaced them with anything. So some characters were definitely weaker.

(I didn’t completely rely on the ranking, but it was a good start to identify those characters that needed more work.)

I has used a similar system for for Murder at Sea, which I wrote about here.

Tracking changes: I also used the spreadsheet to track the changes. For example, I changed the introductory text and I used the spreadsheet to ensure that I changed every character booklet.

The spreadsheet included a tab with all the secrets and clues on them, so that I could check that the murder trail worked. (I didn’t want to make it easy, but it needed to be possible.) Other tabs also tracked who knew who, so that I could fill any gaps.

Changing plots

As I said previously, some plots were removed and I replaced these by fleshing out some of the other existing plots and writing two new plots.

Other changes

Other changes arose due the the new format. Our previous format had the Other People section before the Goals, the new version puts Goals ahead of Other People. That meant that there were sometimes goals that referred to information that the player hadn’t read yet (because it was now further down the character sheet in the Other People section).

In our view goals shouldn’t add new information but instead they should summarise the background and act as a reminder. So in those cases I moved the Other People information into the background so that the character sheet flowed from start to finish.

I also checked that the balance of Other People was about right – that nobody was left out and that nobody knew too much about one particular person.

Remaining files

Once I was happy with the characters, I then updated the other files such as the instructions, quick reference sheet, and the cards file.

Then followed a thorough proofread, and that was it!

On reflection

Updating Hollywood Lies seemed to take a long time – but I think I was being a bit ambitious. The two big changes (making it gender neutral and kid-friendly) made a significant impact that I then needed to address, and all that took time.

However, I do believe that the game is better as a result.

Developing Hollywood Lies

So for much of 2015 I have been spending my spare time updating Hollywood Lies and bringing it into our current format. We finally released it in early December.
As well as re-formatting it (to bring it up to our current standard, as I had done recently with Murder at Sea), we had a few other ideas for developing Hollywood Lies:

  • To make Hollywood Lies gender neutral.
  • To make the game kid-friendly.
  • Incorporate the expansion pack into the main game.

I have talked previously about making Hollywood Lies gender neutral, but the last two deserve a bit more explanation.

Kid-friendly

Hollywood Lies

Originally Hollywood Lies had an “adult” version and a “kids” version. That’s because when we wrote it we didn’t think that our customers would want to run it for their kids – we should have thought that through!

Having two versions made it clunky for our customers, and harder for us to update when we find an error.

And to be honest, wasn’t much difference between the two:

  • The nude photos plot in the adult version (which was inspired by a plot in Notting Hill) were replaced with embarrassing photos.
  • The affairs were changed to “secretly seeing” (but no change in the actual plots).

And that was about it.

As the changes were just cosmetic, some parents were understandably concerned with their children playing characters who are in affairs (whether ‘secretly seeing’ or otherwise). With the new changes all these affairs are removed, and anyone can play, and it will still be lots of fun for everyone.

The expansion

We also incorporated the expansion into the full game. While we like the idea of having optional expansions for our games, practically they present a couple of problems.

  • First, they end up more complicated as there’s a second set of instructions and more bits of paper everywhere.
  • Second, the characters in an expansion never seem as fully embedded in the game as the original characters. (Although that might just be my perception rather than reality.)

So for Hollywood Lies we’ve included the characters in the main game. If that proves a success, we’ll do it with our other games as well.

So that’s what we’ve done. Next time I’ll talk about how I did it.

Writing a murder

As part of this year’s Hollywood Lies update, one of the changes I have made was to the murder plot. The original murder plot involved a love affair, and that was no longer appropriate as I was making the game more kid-friendly and gender neutral.

So this is what I did.

Plotting a murder

The first thing I needed to do was work out the basic plot – and most importantly the motive. I didn’t change the murderer’s identity, nor did I change how the murder was committed (the means). But I needed a new motive, and I needed to change when the murder was committed (the opportunity).

Obviously I don’t want to say too much about it here, so the rest of this post is about how I developed the plot rather than the details of the plot.

Once I’d worked it all out, I wrote it down in bullet points.

Hollywood Lies death scene
The Hollywood Lies death scene – but is it murder? (Probably.)

Clues and red herrings

With the murder outline in hand, I wrote down the clues that I needed that would lead to the murderer.

I also needed some red herrings, and other suspect. Our victim, Tom Speed, was a nasty enough character that he had a number of enemies.

I used a table (along the lines of the one below) to keep track of the murderer and suspects (and to make sure that one of the suspects didn’t have too many clues pointing to them).

murder-suspect-table

Writing the plot

Then I wrote the murder plot out in full, written from the murderer’s perspective. One of the challenges I find of writing the murder plot is that if it’s too involved, then there’s no space left for the murderer to have any other background or goals. So I made it concise enough to leave space for other plots, but detailed enough that the murderer knew what they had done.

Then I worked through the other characters.

I concentrated on the ‘core’ characters first. These are the characters that are always used in the game – the ones used when you’re playing with the minimum number. The clue trail has to work with them, so I made sure that all the clues were spread amongst the core characters.

Incidentally, this is why it’s difficult playing with fewer than the minimum number. You have to be really careful who you drop, in case the character you drop has a key clue that you can’t solve the murder without.

The denouement and other handouts

With the core characters done, it was time for the denouement, or the solution to the murder mystery that’s read out by the detective at the end of the party.

I like writing denouements. I imagine Poirot making a speech in front of all the suspect, and it’s about the only space in our games for a little dramatic flair.

With the denouement finished, my next task was to write the murder plot handouts that are needed during the game. In Hollywood Lies, this consisted of a few timed handouts relating to new information provided by forensics.

A fake body lies at the bottom of the stairs
Another death scene – this time from Snow Business

The other characters

With the core characters, the denouement and the handouts finished, I wrote up the remaining characters.

For the remaining characters, I repeated the clues that I had already used for the core characters. The reason for this is that with more characters in the game, it’s possible for an individual clue to be overlooked. Multiple copies of that clue makes it less likely that that will happen.

Murder all wrapped up

That’s how I updated the murder plot for Hollywood Lies, and it’s pretty much how I write any murder plot, whether I’m starting from a clean sheet or adapting an old game.

Writing gender neutral characters for Hollywood Lies

As I mentioned in our review of 2014, I am updating Hollywood Lies and bringing it into our current format.

However, one of the things that it making this harder (and therefore taking much more time than it otherwise should), is that I am making all the characters gender-neutral so that they can be played by men or women.

Hollywood Lies
Hollywood Lies – our movie themed murder mystery party game

My reasons for doing this are threefold:

  • Firstly, it helps make casting easier if you haven’t got to make sure you’ve got the right number of male and female guests. We include a few gender neutral characters to help with numbers, but making all the characters gender neutral takes that issue away completely.
  • Second, it means that when we are asked for an all-female game, we can direct customers to Hollywood Lies. (While we get the occasional request for an all-female game, we almost never get a request for an all-male game.)
  • Third, Hollywood Lies is set in the modern day and we shouldn’t be constraining any of our roles by gender.

For those of you who have played Hollywood Lies – yes this does mean that there will be some plots and characters that will change. That’s just making the task of updating the game more complex.

An invaluable tool for names

I’ve found Wikipedia’s Unisex Name page invaluable for finding gender-neutral or unisex character names . It’s a great place for getting gender-neutral names that we haven’t used before (it’s very easy to fall back on the usual ones).

Challenges in writing unisex characters

The main challenge in writing unisex characters is avoiding the use of he/she/him/her. Usually I find that a sentence can be simply rewritten to avoid these pronouns – and at worst case I end up using the character’s name instead.

(I don’t like using “they” as it often doesn’t sound right.)

Some examples:

  • Original: Edward is your agent and charges a standard 10%. He was Tom Speed’s agent as well.
    Rewritten: Eddie is your agent and charges a standard 10%. Eddie was Tom Speed’s agent as well.
    Original: James was fired after setting fire to the office. He was seen shortly before the fire drunk and smoking in a prohibited area. He hasn’t worked since.
    Rewritten: Joss was fired after setting fire to the office. Joss was seen shortly before the fire drunk and smoking in a prohibited area, and hasn’t worked since.

Plot challenges

As well as changing the written language, turning all the characters gender neutral is having a few other changes.

For example, our games often include characters who are romantically linked to each other. That might be as a married couple, or someone in love with another character, or possibly even having an affair with another character.

Not everyone is comfortable with same-sex romances, so I am removing these relationships. (And that changes several plots – such as those characters who are married or seeing each other and so on.)

Arguably, this gives Hollywood Lies a wider appeal: it becomes more kid-friendly and also less constraining in terms of who can play which character.

A challenge

Writing Hollywood Lies to be completely gender-neutral is proving to be a bit of a challenge, for all of these reasons. I’m having to carefully check the wording of every character, and also writing a few new plots to replace those that I’ve dropped. The core game is the same, though.

And no, I’m not sure when it will be ready. 2015 is all I’m committing myself to at the moment!