Tag Archives: Death on the Rocks

Our games by year…

Following on from our birthday post last month, I thought it would be interesting to show when we published each game. I’ve excluded translations to keep things simple…

2001

2002

2003

2004

2005

2006

2007

2009

2010

2011

2012

2013

2014

2015

2018

2019

  • Christmas Lies (the festive version of Hollywood Lies) by Steve Hatherley

2020

2021

2022

2023

One of the things that amazes me is how my memory has changed everything. I think of A Speakeasy Murder as one of our newer games, but it’s now over seven years old! And was it really in 2009 when we published The Karma Club?

How to Host a 1930s Murder Mystery Party (and get away with it)

(Guest blog post by Jessica Andrews, author of Death on the Rocks.)

Death on the Rocks
Death on the Rocks

Ok, I’m just going to tell it like it is: hosting a 1930s party, murder mystery or otherwise, is not that easy. Twenties is obvious – just cover everything indiscriminately in feathers and strings of pearls – and for fifties you can just bust out some pineapples and stick c
ocktail umbrellas into everything.

But the 1930s were a little sleeker and a little subtler; that’s why it’s my favourite decade and why you should definitely give it a chance too.

#1 Candles

I’ve said it before, and I’ll say it again: you cannot host a vintage party without enough candles to potentially burn your house down. Of course, you don’t actually want to incinerate your home or anyone in it, so I would suggest a) keeping the candles away from arm level to protect them from the wild gesticulations of your guests and b) putting something non flammable underneath them.

A good tip to maximise the light from your candles is to place them where possible in front of mirrors.

#2 Greenery

I know, not necessarily something you would imagine a necessity for a 1930s soiree, but believe me it makes all the difference. Every Agatha Christie I’ve ever read seems to contain a – significant or otherwise – bowl of chrysanthemums (how does that even work?), but to be honest anything will do. Interestingly, I find potted ferns just scream vintage, and a good arrangement of classic roses also really adds the edge.

#3 Music

Even if this is the only tip you incorporate, I cannot stress its importance enough. The right music will immediately set the scene and make your guests feel more in character and more relaxed. For 1930s, think jazzy or sentimental and, if possible, crackly. You want your guests to feel like they’re in an old movie.

If you happen to have a record player and any 1930s records, this would, of course, be perfect; if not, YouTube is awash with vintage playlists or you can buy 1930s CDs online.

#4 Glassware & china

A party suddenly seems so much more vintage when the glassware and the china are old fashioned. If you happen to find some art deco style china in your local charity shop, amazing; if not, I really find anything a bit chintzy will do. And as for glassware, I have literally seen the shyest people in the world become positively RADA when clutching a champagne bowl or martini glass. I don’t know why, but it just works.

It will also make your event photos at least marginally less awkward on account of people having something to do with their hands.

#5 Backdrops & props

Let’s be realistic: it’s hard to vintage-ise your whole house without making some serious lifestyle changes and spending at least a month anxiously bidding on Ebay, so focus on just one wall or corner. Cheap art deco posters can be found online, and a wall of these will really add a vintage feel. And you definitely can’t go wrong with an old-fashioned telephone or cigarette holder for people to pose with.

I can guarantee you’ll end the night with some wall-gallery worthy photos of your party and a lot of happy guests!

Jessica Andrews

Jessica is the author of Death on the Rocks, our 1930s murder mystery set in an English village.

Looking back at 2015

It’s the start of a new year and that means it’s time for us to look back and reflect on how we did last year. We did this last year, and for 2013 before that.

Sales overall were up 7% on 2014, and it was our best since 2012. Sales might have been even higher, but for some website problems – more on that below.

Hopefully this trend will continue into 2016, and we will continue to improve our website to make sure that it can be found by the search engines.

Best selling games

Our best selling games for the year were Way out West, followed by Casino Fatale and A Speakeasy Murder.

Way-out-West33
Way out West – our best-selling game of 2015

I predicted last year that A Speakeasy Murder would outsell Hollywood Lies, and sure enough that’s exactly what happened. It’s pleasing to see a new game in the top three. And Way out West’s popularity is boosted by it being our free game.

Overall the top three games accounted for 28% of our sales.

New and updated games

In 2015 we published Death on the Rocks and we updated Hollywood Lies.

Website improvements

We also made changes to our website in 2015. The main change was to make the menu more responsive on smaller screens – tablets and phones. This had been on the to-do list for a while, but Google announced last year that it would be prioritising sites that worked well on smaller screens, so we moved it up the to-do list.

Looking at our traffic, it seems that while we get a healthy volume of traffic from smaller screens, purchases tend to be made from laptops or desktop PCs. We believe that our visitors are browsing our site with a mobile device before purchasing a game with their “main” computer.

Speakeasy-PT1a
A Speakeasy Murder

Website problems

We had two big problems last year. We had a few outages in the first part of the year which led us to change our hosting provider (which is always a challenge). And then in October (the run up to our busiest time of year) our new hosts updated their database software, and that meant we had to update our site.

Our plans for 2015

We set ourselves some goals for 2015. This is how we did:

  • Continuing to improve the website, and keep an eye on its performance: Website improved, performance good but would have been better without the problems described above.
  • Publish Death on the Rocks. Achievement unlocked!
    Update Hollywood Lies: We finally published the updated Hollywood Lies in December. The update took us longer than we though and you can read about that here.
  • Publish our standard rules. Stretch goal reached! We snuck our standard rules into our games last year, and talked about it here.
DotR Group
Death on the Rocks – our new game for 2015

Our plans for 2016

  • Improve the website, again. Maintaining a website is a bit like painting the Forth Bridge. By the time you finish, you need to start over. So we still have a few things that need sorting, and we want make it as attractive to visitors as possible.
  • Improve sales by exploring reviews or advertising.
  • Get the free Way out West in front of more people. We think seeing our games is a good selling point, and we’ve got some ideas for that.
  • Update Death on the Gambia and Curse of the Pharaoh. They’re both popular games, but they need an update to the new format.
  • Publish new games if possible. We have some games in the pipeline, but none of them are that close to publication right now. So we’re not making any promises for 2016 (we want to concentrate elsewhere). If it happens, it happens.

From the author: Jessica Andrews

Here’s the third in our occasional series of author profiles. This time it’s Jessica Andrews – author of our 1930s murder mystery Death on the Rocks.

Jessica Andrews
Jessica Andrews

Jessica is a freelance history book editor from south east London. She‚ adores a good mystery as much as a good party, and ever since she discovered that the two could be combined, she was sold. She has been forcing her friends to play murder mystery games with her since the age of twelve, and she is not averse to donning a false moustache when the need arises.

Her love of history makes her inclined to write murder mysteries set in the past, and her particular obsession with the Golden Age of Detective Fiction of the 1930s is what led to the creation of Death on the Rocks.

Jessica wanted to create a game inspired by Agatha Christie, her favourite detective fiction writer, and her game was particularly inspired by the spooky, claustrophobic atmosphere of And Then There Were None, where the characters are also stranded on a small island off the coast of England, unable to escape when murder strikes.

Death on the Rocks
Playing Death on the Rocks

She decided the 1930s was the perfect time period for her mystery, as pre-war innocence and glamour was fast becoming complicated by shifting political currents and the fear of impending war. She was also interested in recreating the poisonous, gossipy atmosphere of small village life, where a hotbed of secret passions and scandals might exist behind the picture perfect cottage doors.

In pre-war days, it would not have been uncommon for glamorous nobility in a big mansion house to necessarily co-exist with those poorer folk working in the village, and this gave her the chance to explore a wide range of colourful characters.

Jessica really enjoyed writing her game, but couldn’t have done it without the patience and encouragement of her editor, Mo.

Jessica can be found on Twitter @deadnightgames, Pinterest and Instagram, both @redsequin.

Playtesting Death on the Rocks

IMG_6111

Back on 20th July we ran a playtest of our new game Death on the Rocks, in London.

Playtesting is an important part of our development process. However well a murder mystery game’s been written and edited, it can’t be considered finished until it’s been thoroughly tested.

We call it ‘playtesting’ because it takes the form of playing through the game in the normal sort of way that you would if you’d bought it yourself. We aim to make it as close as possible to what your experience is going to be like! The only difference is that afterwards, we ask the guests a bunch of questions about how it went for them.

Testing, testing…

Our usual preferred pattern is to run at least three playtests, once the game is complete in draft.

  • First, the author of the game playtests it themselves, on their own family and friends. This will reveal any elements that basically don’t work, or serious timing issues, or where something important isn’t being communicated properly to the player.
  • Second, once all those things have been fixed, we run a playtest ourselves; using experienced players who can be relied upon to identify inconsistencies, imbalance, characters without enough to do, characters for whom the game starts or finishes too quickly or slowly, and if there are any subtle problems with any new rules or bits of system that we’ve introduced for this game.
  • Finally, once all that’s been sorted out, we send the game out to a new host who’s never seen it before, and they run a party for their guests exactly as if they’d just bought the game. This is particularly helpful for exposing any parts of the host’s instructions that aren’t explained clearly, and also for how well the game works when there are less than the optimum number of characters. It’s also good for cultural differences: as most of our customers are in the USA, we like to have a US-based host run an eye over the game – particularly if it’s been written by a UK-based author, as most of ours are.

Any or all of these stages will get repeated more than once if there are serious problems that need re-testing after fixing.

So anyway, for Death on the Rocks it was actually a combination of stages one and two. Jessica the author wasn’t able to test the game herself, as she lacked the facilities. So we decided that as it was a pretty straightforward game with no new rules or complications, we would run a test together with her, using our experienced playtesters.

A cellarful of murder

IMG_6183

We held the event in the basement room of a pub in central London that we’ve used a few times before for playtests. They know us now, so they’re happy to let the murderous mayhem proceed unabated! We usually use either London or here in Ipswich where we’re based, simply because it’s easier to rustle up 20 or so players for a given date in those places. We would like to run playtests elsewhere too, to spread the love, but it’s been difficult getting enough people together.

We ran the test over a Sunday afternoon, between 2 and 6. Most of our customers’ parties are in the evening, but that’s not quite so convenient when we have to think about last trains back home and so on. Customers’ parties often involve a good deal of drinking, too! – but we prefer to keep that restrained at playtests. The feedback at the end of the game might not be quite so useful otherwise!

How did it go?

IMG_6254

Really well! Death on the Rocks is a game that we’ve been working on for quite a while – Jessica actually first came to us with the idea as far back as 2006! – so we were pretty confident that it would work properly. It’s always nice to have that confirmed, though!

Our playtesters gave us some excellent feedback on details that need attention, but generally they were very happy with the characters, with pacing, with how much they had to do, and so on. One general concern was that the murder was too difficult to solve – several of them did identify the murderer correctly, but by suspicion rather than by following the intended clue trail. So we’re going to make the clues a bit more prominent, and spread knowledge of them around a few more people.

Next up

So those changes are in process now, and in a few weeks we’ll be sending the revised and improved version of the game to our next tester. This is Matthias, who’ll be running his playtest around the end of August–beginning of September. We’re looking forward to hearing what he and his guests make of Death on the Rocks!