Category Archives: General

General posts about Freeform Games

2013 in review

So how was 2013 for Freeform Games?

Actually, it wasn’t great. Sales were down by about 20% in 2013 compared to 2012. In fact, it was our worst year since 2005. Ouch! Affiliate sales were particularly badly hit and were down about 40%.

We believe that much of this is thanks to Google’s latest algorithm updates. Over the last couple of years Google has been “improving” the quality of its search results, and it has been targeting spammy websites and other “black hat” search engine tricks. We’ve not employed any black-hat tricks, but we think we’ve been caught in the wash.

So we’re trying to improve our website (you’ve probably seen the redesign), both from our visitors’ perspective, and Google’s. And as Facebook becomes more important, we’re being more active on Facebook. But we’ve still got a lot to learn.

Way out West - one of our top selling games of 2013

Highlights of 2013

  • Our stalwarts continue to sell well – Casino Fatale, Way out West, Hollywood Lies. Pirates seem to have lost their lustre; A Dead Man’s Chest used to be one of our more popular games, but appears to have fallen from favour. We need Disney to reinvigorate Pirates of the Caribbean!
  • We published one new game, Lord and Lady Westing’s Will in 2013.
  • We’ve continued our Facebook page, and I think we’re starting to get the hang of it now. We see Facebook as a place where you can contact us easily, and where we can ask questions and post things that interest us that we think might interest you.
  • We started this blog! And we’ve posted over thirty times – roughly once a fortnight. We see this blog as an opportunity to talk about our games in a bit more detail than on Facebook.
  • We also now sell games in multiple currencies – US $ and Euros as well as good old pounds, shillings and pence. So now if you are buying our games from the USA or Europe, you know exactly how much you’ll be paying.

Things we should do better

  • Playtests – we didn’t run any playtests ourselves in 2013, partly because A Speakeasy Slaughter wasn’t quite ready. But we did commission three that others ran for us – two of Murder on the Dancefloor and one of A Speakeasy Slaughter.
  • Unlike our Facebook page, our Google+ page isn’t anywhere near as popular. Google+ is a different audience – we probably need to think about how we make the best use of G+, instead of simply reposting everything that we post on Facebook.
  • Pinterest – we’re on Pinterest, but not really so that you’d know it.  We need to do better.
  • Twitter – we have a Twitter feed, which currently echoes our Facebook page. But it’s another way that you can get in touch with us.

Looking forward into 2014 Playing Casino Fatale

  • First priority has to be to get the website into healthier place. We need to get it re-liked by Google, and we also need to make sure it’s visitor-friendly.
  • We are hoping to publish two games in 2014: Murder on the Dancefloor and A Speakeasy Slaughter. We might also get Death on the Rocks out as well.
  • We’ll update All at Sea, bringing it into line with our recent games.
  • Mo and I may get together one weekend to see if we can write a game together, a bit like Peaky. If that’s a success, we’ll do more of them and that may mean we can publish more games each year.
  • And we’d love to hear from you – what do you think we should be doing in 2014? Or what should we stop doing?

Why do we have a separate host for our murder mystery games?

Our murder mystery games are different from many others in many ways, one of which is that our games need a dedicated host. Instead of playing a detective or a suspect along with everyone else, our hosts oversee play and coordinate events and the rules.

The Karma Club

I know that some people would like to be able to host their game and play in it, but our games really do need a separate host. We didn’t have to write them that way – so why did we?

With our background in tabletop roleplaying games, it was perhaps inevitable that Mo and I would write games that require a “gamesmaster” role in our games. But that’s because the kind of games and events that we want to write about require such a thing. They can’t easily be done without a dedicated host.

So here, in no particular order, are just some of the reasons our games require a dedicated host:

  • There’s no need to worry about inadvertently reading a game secret when you print out the game. If the host is also a player, then they have to be very careful about what they read, just in case they find out the identity or the murderer or some other piece of key information. (And that’s assuming they resist the temptation to cheat.)
  • A dedicated host allows us to introduce rules that require a neutral referee, such as combat and pickpocketing. If we didn’t have a neutral referee we wouldn’t include these rules.
  • It’s easier to cast your players if you can see the characters first. The host usually knows most of the players, and can cast accordingly.
  • A host can focus on making sure that the party is an overall success, and won’t be distracted by trying to achieve their in-character objectives.
  • They can adjudicate on any of the wild and wacky ideas that the players may dream up. This is perhaps one of the most important roles of the host, as our murder mystery games give the players considerable flexibility in how they achieve their goals. Instead of endless, overly complicated rules, the host oversees the game and adjudicates on player requests to ensure that everyone has a good time.

Having said all that, we’ve written before with tips for playing a character and being the host.

But if you want to both host and play our games, then the best solution may be to host one game, and then get a friend to host the next.

3 tips for a successful Christmas murder mystery party!

First choose the right game!

Our best-selling mystery at this time of year is of course The Night before Christmas. This game, set in a high-class New England family’s hunting lodge, is for 12–15 guests and a host, and we also have 5 free extra characters that you can add in if you need more.

Of course, The Night before Christmas isn’t just for the 24th December – it works well at any time in the run-up to the big day. But if you’re organizing your party after Christmas itself, then you want Dazzled to Death instead! This is basically exactly the same game, but with the specific Christmas theming removed.

Or if you don’t have that many guests, check out Snow Business, our other winter-themed murder mystery – this one is for 10–12 guests, and it’s set in a ski chalet with another murderous family get-together.

We create new games from time to time, and we post Christmas games to our Christmas Murder Mystery Party Games page. So keep an eye on that!

Second, pick the right music!

You want something appropriately festive, but also suiting the period. The Night before Christmas is set in the 1950s, so Bing Crosby’s White Christmas, Judy Garland’s Have Yourself a Merry Little Christmas, and other classics like Let it Snow!, Jingle Bells, Rudolph the Red-Nosed Reindeer, Santa Baby and Sleigh Ride are absolutely perfect.
Snow Business is set in the present day, but in a cheesy Alpine resort, so a selection of more modern Christmas songs would be great – Last Christmas, Do They Know It’s Christmas, All I Want for Christmas is You, Fairytale of New York – that sort of thing. With some Euro dance music mixed in!

Third, serve the right food and drink!

We always recommend our games are accompanied with finger food rather than a sit-down meal, and Christmas nibbles are ideal for this. Here’s a great list of simple but delicious recipes from the BBC.

As for drink, there’s the traditional punch (alcoholic or not), mulled wine, eggnog, and hot chocolate. Here’s a good mixture of those together with some festive cocktails, from the BBC again. And eatingwell.com has a great selection here of non-alcoholic drinks, for everyone to enjoy!

The other important tip is: get planning well in advance! We recommend starting two weeks beforehand, ideally. If you don’t have that long, that’s OK, but you’ll have to be organized: don’t leave it to the last minute before printing out the character booklets!

We at Freeform Games will be on duty throughout the holiday period, here to answer your enquries and help with any problems. But if you follow these tips, everything should go just fine and you and your guests will have a terrific and murderous Christmas party! Do please let us know how it goes…

Bryant and May and the Invisible Code

It may seem a bit of a surprise, given that I write, edit and publish murder mystery party games, but I read very little crime fiction. I don’t really enjoy them, and I don’t find them that useful as inspiration because in our games, the murder is often just one of many different plotlines. Also, in crime fiction the murder plot is often so difficult to unpick that we couldn’t write our games that way. In our games, we can’t rely on the brilliant detective solving the mystery – everyone has to have a fair chance.

Bryant and May and the Invisible Code

So I read very little crime fiction. I don’t even watch that much crime drama on television.

I make an exception for Christopher Fowler’s Bryant and May series, though. Arthur Bryant and John May are a pair of elderly, decrepit senior detectives well past their retirement date. I’ve just finished Bryant and May and the Invisible Code, the 10th in the Bryant and May series (although they appear in a number of Fowler’s other novels as well).

Bryant and May head up the Peculiar Crimes Unit (PCU), a much-maligned unit that the Home Office would love to shut down – except for the PCU’s incredible success rate at solving strange crimes that nobody else can solve. John May is procedural and proper, while the Arthur Bryant eschews traditional detection methods and consults with witches, occultists and other fringe characters.

Arthur Bryant is possibly my favourite fictional character: blunt, eccentric, erudite, rude, esoteric – and often laugh-out-loud funny. John May is Bryant’s straight man, and while the rest of the PCU team have their moments, none are as memorable as Bryant.

In The Invisible Code, the PCU are investigating yet another bizarre murder and become embroiled in a sinister conspiracy of silence concerning key government figures. And I’m not going to say more than that, because I don’t want to spoil it for anyone.

Each of the books can be read on their own, but there’s a definite sense of time in the later books (from White Corridor onwards) as the PCU relocate to new offices and new characters are introduced.

If you’re interested in reading more, I wouldn’t start with the first in the series, Full Dark HouseFull Dark House chronicles Bryant and May’s first meeting during the London Blitz, but to enjoy it fully you really need to know who the characters are in the first place, as it recreates the Blitz through flashbacks.

So instead, I suggest starting with the second book, The Water Room. The Water Room is quite bizarre, and definitely my favourite of the series – if you don’t like The Water Room then you probably won’t like the rest. I’d then follow that up with Seventy Seven Clocks (third in the series), before returning to Full Dark House.

So as Christmas approaches, you might want to put this on your Christmas list.

A look back at Death on the Gambia

Death on the Gambia is our oldest game. I wrote it in the mid-90s, before Freeform Games came into being. I can’t exactly remember where the idea for Death on the Gambia came from, but I remember that I created it after I played a massive freeform called Home of the Bold in 1992.

Death on the Gambia
Death on the Gambia – our first murder mystery game

Although Home of the Bold was set in a fantasy world, I realised that if you stripped out the geekiness one could create a game that would both be fun to play and appeal to normal people. And that’s what I set out to do with Death on the Gambia, and in 2001 Mo and I started Freeform Games.

The name is obviously similar to Agatha Christie’s Death on the Nile, but that’s the only resemblance. I decided to set Death on the Gambia in pre-war 1939 so that I could add lots of international spies, an Indiana Jones character and so on.

Death on the Gambia has changed over the years, as our approach to our murder mystery games has changed:

  • The original combat system was much too complicated, and required the players to track “wounds”. If I remember correctly, Mo suggested simplifying it and we threw out the wounds.
  • Death on the Gambia originally had epilogues, which were used as part of the debriefing. At the end of the game each player would decide whether they had been successful or not (it was up to them to judge) and based on that they received either a “success” or a “failure” epilogue card, which they would then read out. (Epilogues made it into our second game, Curse of the Pharaoh, but no others. They were too hard to make interesting without being overly repetitive.)
  • Originally, ability cards all came as separate cards – and some of our older games are still formatted this way. They also tended to vary per character, with the result that some characters ended up a bit overpowered. Since then we’ve standardised on three abilities per character.
  • The host originally played the Captain of the Christabel, which didn’t really work out as we discovered that we needed a more neutral character for our games. (The game still contains tips for being both the host and playing the Captain.)

So that’s the story of Death on the Gambia.

What we’re working on right now

Here’s what we’re working on right now.

The Speakeasy Slaughter, our upcoming 1920’s Prohibition game for 15 to 32 guests, is making progress. Our playtest in London didn’t happen in September as originally planned, but we’re still hoping to get another playtest in later this year. We’ve provided a wealth of comments that author Becky Channon (who previously wrote A Heroic Death) is working on. Expect to see The Speakeasy Slaughter some time in 2014.

Following hard on the heels of The Speakeasy Slaughter is Death on the Rocks, by Jessica Andrews, and is just entering its first playtest.

Steve is revising All at Sea (new title, Murder at Sea), one of our older games. We’re making cosmetic changes to bring it up to our current standards (so character booklets for everyone) and tweaking a few of the characters to make them more fun to play.

And after this? We’ve got plenty more to keep us busy!

Halloween parties with Freeform Games

Halloween

It’s mid-September and we’re already thinking about Halloween, just a few weeks away now.

We’ve got two Halloween-themed party games. The first is Halloween Lies, which is a Halloween-themed version of Hollywood Lies. (The two games are basically the same – just the setting has changed. So if you’ve played Hollywood Lies, you’ve already played Halloween Lies.)

Our other Halloween game is Trick or Treat, which is very different. Trick or Treat is more of a traditional party game – there are no murders. All the players are grouped into teams (monster gangs) and have various spooky-themed challenges: there’s a treasure hunt, a pin-the-wart-on-the-witch contest, a competition to create the best scarecrow, and more. Teams can also create potions with strange effects – such as turning someone into a frog.

In order to succeed, the monster gangs must trade information and items with each other to win. Prizes for the contests can be either treats (we used sweets when we first tested the game) or tricks (which are random, and may be good news or bad).

Trick or Treat takes about 30 minutes to play (and so with briefing and handing out prizes allow for about an hour) which makes it ideal as part of a larger Halloween party.

We’ve written Trick or Treat so that it can be played by children as young as about eight (or even younger if they have a bit of adult help), but it’s suitable for all ages. Certainly when we first tested it we played it with adults.

Click here for a list of all our Halloween murder mystery party games.

Raise money for charity with Freeform Games

We’re always very happy for our games to be used to raise money for charity. While we have commercial licences available for people who want to run our games commercially, if you want to run one for charity, here’s what you have to do:

  1. Choose a game. We suggest that you pick one of our larger games such as Murder at Sea, Casino Fatale or Hollywood Lies. That way you can maximise the number of guests you invite and therefore how much money you raise.
  2. Get in touch with us, letting us know how you want to use our game for charity (ie, to play, or to use as a prize. We’ll add your event to our site.
  3. Advertise and run your game. All we ask is that you mention our name in your publicity.
  4. If you put photographs of your event on your website, send us a link as we’d love to see them! (And we’ll link to them as well.)
  5. And that’s it!
Way out West
Choose a game with lots of characters to raise as much money as possible!

If you’re not sure whether one of our games will work for you, then download our free version of Way out West. You’ll get a good idea of how our games work and whether they are suitable for your fundraising event. (The free version of Way out West probably won’t be big enough for  you though.) This is what Vicki, one of customers did:

“Thank you for allowing us to read Way out West. Our non-profit is wanting to host a game like yours but since I have never attended one and have NO IDEA how they work, I was thrilled to be able to actually read and understand the mechanics of running such a game. I have put this off for years because I could not discover how it is actually organized and carried out. Now I know and we will be choosing one of your games for our fund-raiser in September. SO EXCITED!! Thank you!!”

Here are a few suggestions for raising money with our games:

  • Take plenty of time: While your friends may forgive you the odd mistake, when you have paying guests then you need to take a bit more care. So make sure that you thoroughly understand the game (and maybe try out the mechanics first). You’ll probably also want one or two co-hosts to make sure the evening goes smoothly.
  • Finger food or sit-down dinner: We always recommend finger food for our games, because it allows your guests to eat while continuing to mingle and play the game. However, for a charity event you might want to create a special meal – in which case we suggest that you schedule plenty of time for the meal and the game.
  • Raise as much money as you can: Some of our games include opportunities to raise a bit of extra money within the game. For example, in Hollywood Lies the players can use money to increase the likelihood of their movie winning. You could allow the players to use real-life money (to charity of course) to increase the chances of their movie winning! (We wouldn’t normally recommend doing this – but it’s in a good cause!)
  • Have plenty of prizes: End the evening on a high by awarding plenty of prizes – best costume, most outrageous accent, best actor, funniest moment…

When you’ve hosted your event, please tell us about it, either here or on Facebook.

Shape Up!

When I’m not making murder mystery games for Freeform Games, one of the other things I do is… make other kinds of games. (I may have a bit of a games problem. Although if you acknowledge it, it isn’t a problem, isn’t that right?)

So just lately I’ve been thinking about card games, particularly small ones that can be played in a family context – not too complex, but with enough interest and depth to make people want to try them again (and again). I am the first to admit that I have a lot to learn, and the games I’ve designed are not yet as good as I’d like them to be: but I have just had one published, so I thought you might like to take a look. Especially as it’s free!

Yes, the game’s called Shape Up! and you can download it for free from the publisher’s site, Good Little Games. Just print out the file, cut up the cards, and away you go. There are also several other good games on the site, all also free!

Here’s an example card from the game:
example_card
which is basically about assembling these different-symbolled cards in different combinations to score more points than your opponent.

Give it a go if you think it sounds like your sort of thing! – and Steve and I would love to hear what you make of it.

Where did the name “Freeform Games” come from?

sharpandsensibility
In Sharp and Sensibility, I played the British Prime Minister who, as well as running the country, had to deal with his demanding daughter and her friends.

In the UK and Australia, the games became known as “freeforms” whilst in the USA they became known as “theater-style larps”. They are often run at games conventions.

Thus Mo and I started Freeform Games, and started bring freeform-style murder mystery parties to the Internet.

The main differences between a Freeform Games freeform and the freeforms run at games conventions are:

  • We provide detailed instructions for our hosts as we appreciate that our game might be the first time they have tried this sort of thing.
  • Freeforms at games conventions are often steeped in the fantasy or SF genres – it’s not unusual to be playing a vampire or a spaceman or even a vampire spaceman. We try to keep our games fixed in the real world. (Although we have made a couple of exceptions, such as Spellbound and A Heroic Death.)
  • We also ensure that our murder mystery games are fairly simple and take no longer than about three hours to play – other freeforms can be quite elaborate and involve dozens of players and take an entire weekend (see my post on The King’s Musketeers).

So when Mo and I talked about starting a business bringing murder-mystery style freeforms to the Internet, “Freeform Games” just seemed to be perfect.

There are perhaps two downsides to calling ourselves Freeform Games. The first is that the name itself doesn’t mean anything very much, particularly if you aren’t involved in freeforming. Second, and probably more importantly, it’s not a particularly good name from Google’s perspective, as it doesn’t contain the words “murder mystery”.

Despite those two drawbacks, I can’t imagine being called anything other than Freeform Games. It suits us just right.