Freeform Games GenAI statement
We use generative AI (GenAI) to help us write and publish our games.
We started Freeform Games in 2001, but we were writing these games long before that. In that time, we’ve used word processors, spreadsheets, websites and all sorts of technological aids to help us create these wonderful games. GenAI is another tool.
What do we use GenAI for?
We mainly use it in the editing and development process. We find it very useful for analysing authors’ games, identifying discrepancies and typos, and spotting weaknesses. We can do all of that ourselves, but GenAI quickly highlights areas we can then focus on. What would take us hours to proofread and check can now be done much faster.
But we can only do that because we have years of experience creating these games. We know when GenAI gives us a good answer or is leading us astray.
And using GenAI doesn’t mean we aren’t checking everything.
We don’t often use GenAI to create text, but when we do, it’s always a first draft that we check and edit – as we would with text from any other source.
What about art?
Until recently, our art was created in-house, by Steve. Steve sketched the maps and graphics for item cards. It’s not something he especially enjoys – and while his images might have a rustic charm, the images GenAI creates are objectively better. (They are also quicker to create – freeing up Steve for other work.)
That’s why our newer games include AI-generated art.
How do I avoid GenAI in your games?
The best way to avoid GenAI in our games is to choose a game published before 2022. You can check when games were published here: Our games by year.
(This list isn’t infallible, as we do occasionally update older games, and sometimes we use GenAI to help us do that. So if you’re really worried, please check with us, and we’ll let you know.)
November 2026