Our standard rules

We use some standard rules in our murder mystery games to cover situations such as combat, poisoning, death and the like. We’ve now made these available in pdf form so that you can share them with your players.

(Note that we have more rules than this, but these are our most commonly used rules.)Derrenger item card

  • Basic rules – these are our basic rules that apply to all our games.
  • Combat – there are our full combat rules. We use these in a lot of our games – they are quite simple, but can be deadly. These rules include healing and death.
  • Poison – some of our murder mystery games include rules for poisoning others. This is how they work. These rules include healing and death.
  • Capturing another player – sometimes it’s important to be able to capture or restrain another player. This also includes our Arrest rules.

You can find these rules on this page, which also includes some ideas for using the rules.

Rationalising the rules

It’s taken us a while to get to the point where we can publish our standard rules because for a long time they weren’t actually standard. Our games have evolved over time, and we’ve incorporated tweaks and improvements as we’ve gone along. But what we haven’t been very good at is going back and updating the older games.

Poison ability card

Now that we’ve published our standard rules, we’ve gone back to our old games and made sure that they are consistent. After all, we don’t want to confuse anyone with different sets of rules.

The rationalising process has resulted in quite a few discussions here at Freeform Games HQ, as it hasn’t always been obvious which is the best version to use. Our rules for arrests and poison in particularly needed quite a bit of looking at. Overall, however, our approach has been to use the simplest version.

We’re happy with them now, and standardising our rules will make it easier for our future games.

Let us know what you think: have you shared our standard rules with your players? And if so, did it help?

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